Quest 2 supersampling A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro Members Online Oculus Quest 2 stutter on PC - Link, VR Desktop, both in Oculus and in SteamVR, even on the menu. I love the information and have been using various settings to improve my experience. For Quest 2 that is 2016x2112 per eye, slightly above the panel resolution. 58 pixels per degree of vision within the headset. It uses NVIDIA Variable Rate Shading (VRS), a key feature in NVIDIA’s Turing architecture, to dynamically apply up You'll also want to disable motion smoothing in SteamVR, and make sure the render resolution % (aka supersampling) in SteamVR is set to a reasonable value. I'm on quest 3 now too and there is no meaningful changes except distortion not working now. A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro Does Oculustraytool still work? or is there some other way to enable supersampling for rift games running on Quest via Link? Archived post. I had to wait for a USB-C to USB-A adapter to come in to connect it to my powerful PC, so in the meantime I used virtual desktop. Now that I have the adapter, and the official cable, SteamVR is completely broken. If you set a low resolution in the oculus settings then crank up supersampling in SteamVR or the game’s slider you might be squashing a high res image Go to Steam Supersampling settings, and turn off automatic adjustment. I'd rather get the data natively on the headset, but that's more annoying (I already have a PC app I wrote: OculusMonitor). or. After disabling 'image sampling' in nVidia, I'm now hitting a capped 89fps constantly with all graphics settings on maximum. 2 anyway; google "reddit oculus_link_test_speed_with_quest_2" (can't post links) 🙂 A legacy RTX 2070 with Understanding the Encode Resolution Width as the size of the width of the image that is sent to Quest2 (Like the width of a video file) and the Supersampling is as the resolution of the screen that is going to display it. r/wownoob. Now it just stutters from the get go. in Talk VR 01-28-2024; Horizon Workrooms on Mac is unusable in Get Help 05-22-2023; Help with Doom 3 and Quest 2 (standalone) in Get Help 02-14-2023; probleme de rendu in Français Général 08-25-2022 If you take into account that I set it at 0, but put the resolution in the Oculus software as 5408 pixels WIDTH x 2736 pixels HEIGHT. Warhammer 40k is a franchise created by Games Workshop, detailing the far future and the grim darkness it holds. 3 out of 5 stars 67 1 offer from $997 $ 9 97 When connected via USB 3 to a PC, the Quest 2 does recieve charge. Changing the resolution to the headset specs will help a bit, setting supersampling in the cfg files also helps a bit, but ultimately it's not got the kind of optimisation that AAA titles have, so it always looks a bit hazy / blurry - mainly because I believe all of the VR pathway is maintained by one SCS employee. 7, this again isn't supersampling, just actually matching the screens resolution, VR always has a much higher render resolution than the screen panel resolution, quest 2 being so high to try solve screen door it leaves you pretty much running under the native render and having the blur and jaggies. Windows 10 Pro, 20H2, Build 19042. Take Quest 2, run a Steam game, set that game's supersampling to 200x, and the difference is instantly obvious. 0) Apply. ADMIN MOD How does supersampling work with quest using link cable? Wireless PC Streaming/Oculus Link I’ve been trying to get a less blurry image in American Truck Simulator while using my quest hooked up to my pc using a cable. And other people (I think) even use the oculus degub tool to set the supersampling. in Get Help a week ago; Game app refund not working in Get Help a week ago; Mixed Reality Link not able to add more than one display in Get Help 2 weeks ago; Quest plugged into USBC 3. much everything to max/ultra including all vehicles, land, sea and airport. Then I go to SteamVR app, and here I can clearly see that when SS is set to 100%, it corresponds to the already when playing MSFS in VR via Virtual Desktop (and SteamVR-OpenXR then), you can adjust super-sampling by pressing the Menu button on your left Quest controller. Blurriness and jaggies won't go away until you are using 1. Performance I'm curious about how supersampling affects VR quality. The difference now with the render Res is so damn high, there is no point even considering supersampling ontop of a quest 2, you will still need to set your link to 1. 2 supersampling that i’ve used is expirimental to me, i’ve only just tested it. The Quest 2 will NOT connect to my XPlane11. 3x No point in increasing the resolution too much because you are receiving a compressed image to your headset as a video feed, it will look soft no matter what. I notice that this is WAY higher than the default 1x 2816 x 1424. This guide will Ocolus Quest 2 Ocolus version: latest 30 Ocolus resolution - 90Hz 4480x2256 Oculus air link over 802. Similar Threads Forum Title Date; ACC Virtual Reality: Oculus Quest + RTX 2070 - VR unplayable: Aug 24, 2020 and I have no problems running AC at 90 fps with a resolution of 5408x2736 and 1. I can play the same game on a cv1 and have no jaggies, but quest 2 does, it only become even to what a cv1 is presented like (before ss) when I'm using link cable at 500bitrate, increased centre encode size and 1. 0 Cable used for Link: Amazon Basics Double Braided Nylon USB Type-C to Type-A Gen 1 Cable 3m Red. comments. Hence, You can play Alien Isolation VR on Meta Quest without any wires. in Talk VR 01-28-2024; Horizon Workrooms on Mac is unusable in Get Help 05-22-2023; Help with Doom 3 and Quest 2 (standalone) in Get Help 02-14-2023; probleme de rendu in Français Général 08-25-2022 Unfortunately doesn't really explain the supersampling aspect specifically, but this video does a good job of explaining lens distortion and software correction works. They are tied to the VR quality setting in VD. I set that to 1. Kids got one for Christmas, along with the link cable and wanted to see what MSFS looked like in VR. slider as this is 1:1 after all the distortion correction for the fresnel lenses. Keep in mind that the Quest 2 has one of the A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro SkidR0we. 62% is the closest real resolution to the Quest 2, and so you want to force that setting. I launch the game through oculus as steamVR is buggy so I dont need to worry about the SteamVR SS. Unless you got like a bajillion friends lol hope this helps atleast. that are all connected in the 40k universe. In the openvr_mod. I have the download version of xp11 from Laminar. It means they can effectively have supersampling running for their game. and youre right that thats the native resolution, and that it should be set there before supersampling, however, people supersample even further than that because it decreases aliasing the higher you go. That’s right. Q&A. 0, but tweak the SteamVR settings I remember Palmer saying somewhere that to get the full resolution with Quest 2 you would need to max the res. This started when I ALT+TABbed out of the game this morning to adjust my volume. Go into general options and turn anti-aliasing off. Quest modding is in danger, let Meta know you're against the Depending on how you manage your vr headset use the according software to set it up. If you use the default ss 1. Thanks to SteamVR Beta 2. Standalone you will get 2 to 2. BLURRY DISPLAY IS NOW FIXED! I was one of the first to get a Quest 2. But I don't see much difference between 200% and 500%. Installation: Make sure you have "FlyWithLua NG" installed They let you set your preferred Supersampling, ASW Mode, and CPU Priority . 5x and 90hz. Hth. Archived Supersampling setting in the Oculus desktop application you set for the Quest 2 device (the one where you can choose 1. As I mentioned in a previous comment, you hit a point of diminishing returns with the additional supersampling on the quest 2 anyway. Share Add a Comment. I Calling all Oculus Quest 2 VR Pilots. Most people use 72hz full res because it's the best quality at the best performance. En G2 is a better choice for sim racing as the display quality and fov are much better, quest 2 is a better general purpose vr headset as the g2. in a sRGB correct way" and uses "the supersampling filtering technique developed by A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro If any supersampling is applied it becomes even harder. Step 1: Setup Link Cable - Set Device Setting ( Graphics Preferences ) to below. 85 and get excellent fps around For changing settings like supersampling, ASW values, displaying the fps performance overlays, etc. Top. October 4, 2021. Off. 1832 ×1920. I have spent a lot of time making all these Side-By-Side comparisons (both video clips and screenshots) and at first, I couldnt believe my eyes when I saw how much better Apex Construct looks with SS 2. Basically I'm confused in a whole lot of ways on this. Virtual desktop is a software that emulates your PC in virtual reality. The extra computing power saved by The result is a lot of extra supersampling and a semi-stable 36fps with all settings at the lowest. Share Sort by: Best. mattSER That means supersampling by quite a bit. I've read that it would be less on the quest3 due to the pancake lenses, but i Hi fellow Questers, Ever since the 200 render scale hack was released I was very frustrated - it completely solved performance issues, but my clarity remained very poor. This Turn up Supersampling in-game to as high a level as you can without causing your frame rate to drop excessively. I'm not sure how specific this is to me (I carried my immersed account over from my Quest 1), but definitely try this before you give up on Immersed if text readability is your concern. 517. I'm not sure which of these methods I should be using. To my surprise, moving it all the way to the left (zero supersampling) made the text go from uncomfortably blurry to crystal clear. However, PC USB ports output less power than a wall socket, and using the Quest 2 takes more power than it recieves. MU Mimo is also supported. I upgraded from a 1660 super to a 3060ti but I still have to stay at 72hz and about 1. 5. I would try using the game's super sampling slider to force a lower internal render resolutin while still keeping the upscaling and smoothing effects from the other settings. The main attraction of 40k is the miniatures, but there are also many video games, board games, books, ect. When connected via USB 3 to a PC, the Quest 2 does recieve charge. 32gb RAM, Quest 2, Airlink I am running the Quest at Resolution of 3648x1856 120 FPS using Automatic Bit Rate. Reply reply Quest 2 native res is 3664x1920, anything past that is supersampling, which will look better but not as much as going from 1440p to 1920p Reply reply This is my current setup for the sharpest, clearest, most immersive visuals while using the Quest 2 via Link Cable for PCVR gaming. This compares to the human eye which is able to resolve about 60 pixels per degree of vision. I can go up to 500% without an ENB, and around 300% with one. 2. If you use ss 2. 7x max and also set the refresh rate of the device. What is the best method for enabling supersampling on a Quest 2 headset in DCS: 1 - In the Oculus PC application 2 - Via Oculus Tray Tool 3 - Under VR settings in DCS itself 4 - OpenXR Toolkit 5 - Something else (describe) Thanks In the Oculus PC application Via Oculus Tray Tool Under VR settings in DCS itself OpenXR Toolkit Something else (describe) Vote Closes I recently got a quest 2 and immediately set off trying out steam, oculus, and epic games I've accumulated over the years that are VR compatible . Pre-ordered on Amazon. You've got 1. 3x supersampling. Escaping Reality—VR, Ready for an advanced Oculus Quest 2 tips & tricks video? I’ll show you how to make your gameplay beautiful and crisp by increasing resolution (supersampling Does Virtual Desktop work with supersampling adjustments in the Oculus runtime? These settings are overridden by Virtual Desktop. Playing ED on Quest 2 with RTX A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro Pixel per density or Steamvr for supersampling? If i want supersampling, Should I change Pixel per density in ODT or change resolution more than 100% in steamvr ?. If your headset manufacturer doesn’t offer that option, open BeamNG > Options > Display Buy Gamekeys at CDKeys https://cdkeys. 50r3 which has the Zibo, Orbx True Earth North and South and a few airports plus a few plugins Active SkyXP, Better Pushback, Terrain Radar, Avitab. maybe it was 100%, can't really remember. And in the case of Quest, further compresses it to send it over the USB cable or wifi. You just need the right settings to really make Quest 2 shine. I'm curious about how supersampling affects VR quality. you're doing something called supersampling. On Quest 2 I tried changing the resolution setting in Thank you OG Poster. r/OculusQuest. Checking Performance on Quest (2) Using the Debug tool (see screenshot) then you can enable the Performance overlay HUD. Thank you, Kevin Ramensito, Mar 9, 2021 #1. My current setup - RTX 3080, 5600X, TP-Link WiFi 6 AX3000. 10300. The only way to get a decently sharp image is to use a sharpening filter. If you tend to uses the same settings for all your games and apps then you can change the defaults in the “Game Settings” tab. Do both do the same thing? Archived post. I have tried the anti-aliasing switching tip, turning all settings to from Medium to Ultra and back again, re-installing the game (that worked for one stage, then the blurry mess was back again the next stage). Set it to 100% (or 1. in Oculus Quest 2 and Quest 12-29-2021; link wont connect in Oculus Quest 2 and Quest 12-29-2021; Oculus video and sensing delayed and is lagging. side quest/app lab suggestions. Go to the On the desktop, when Steam VR is running, go to Settings, Video and the render resolution or supersamplling, whatever its called in there, is usually on automatic, there you can turn off Ready for an advanced Oculus Quest 2 tips & tricks video? I’ll show you how to make your gameplay beautiful and crisp by increasing resolution (supersampling Your impulse is going to be to leave "resolution per eye" to 100%, but this is actually supersampling what you've already done. pxf. 0x supersampling resolutions" on both my Rift CV1 and the Quest 2 on PCVR are by default slightly larger than the headsets' native resolutions. 4x resolution in the oculus app. I was not prepared for that and also, if yer new to vr, it’s all very confusing, whilst for But the option is specific SS filtering, an additional option of supersampling. The router is run on 802. 0) Go to Oculus software, and find the resolution slider. , they both work by the exact same means: they are just simple graphical interfaces that push short commands to the Oculus runtime when you change a setting with them. Thanks, but none of those tweaks have made X-Plane run any better for me. 7 manually first, then go into ODT and start the same as you did with rift, but just look at the render value to begin with, it's way over 5k, and you want to do 90fps? you'll be lucky to hit 90fps in all titles as is with the A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro Why shouldn't we use the Snapdragon Supersampling and just go a level lower to High or does Supersampling not given enough detail as one step higher does? I really hope someone will do an in depth test with comparison pictures because right now it takes to much time to customize everything for VD to supersampling should never be done in content manager anyways. Lets say I set my SS in my Oculus App to 1. I reinstalled MSFS and it ran great for A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro So if I'm using airlink/VD to play a steam VR game, how should I set the supersampling? I know SteamVR has its own setting for it, but so do some games. 3x the base quest 2 resolution, everything looks jaggedy and really ugly. 0 like me - that's about 19 mill pixels per image - then CV1 holds up pretty nicely against my Index in several games, and the jump to Q2 may be more limited. dll, and dropping in the ini config file and running the game. Note that running it this way will ignore supersampling values set from the Oculus Tray Tool or Debug tools. (Tip: Will the Oculus Quest 2 Pro be announced on Thursday? October 25, 2021. 2 port showing up in meta app as plugged into USB 2 in Get Help 2 weeks ago Hi all, I have seen some very valuable information in this forum on settings for best performance in VR. Virtual Desktop + Alyx - Reduce Latency Quest 3 vs quest 2 supersampling required for native panel res. 1 update released earlier this week for Steam A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro Members Online. In the oculus PC app, i have the resolution scaled to 1. TY TY TY! EA WRC now supports full virtual reality mode so that you can play with a VR headset like the Meta Quest 3 or HTC Vive Pro! In this guide, I’ll show you the best EA WRC VR settings for smoother gameplay. Native quest 2 will never get close to a clear picture, because of said upscaling. Keep the in-game SS at 1. in Oculus Quest 2 and Quest 12-27-2021 RE: SuperSampling: I was having issues running at 80% SS i believe. Things scream now though :) EDIT: actually scratch that, I think i'm running openFSR? all i'm doing is downloading the version (2. 9, detail to low, supersampling to 0. Thanks. However, it doesn't specify how to do this and google is extremely vague. Which internally renders at a higher resolution than the panel, which has an effect similar to Calling all Oculus Quest 2 VR Pilots. How to change supersampling when using Quest 2/Virtual Desktop/Windows store gamepass Virtual Reality (VR) Hi there, here’s some info to help: Virtual Desktop overrides the Oculus runtime’s supersampling It suggests turning off supersampling in Steam, Oculus, and in game. Technically Quest 2 is 90% higher resolution (1832x1920 vs 1280x1440 per eye) but in order to play PCVR on Quest you need to compress it into a H264/H265 stream. Using USB-C to USB3. And finally last night - my ‘A-HA’ moment. Reply reply A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro Members Online • Google quest virtual desktop supersampling, you'll find some reddit threads discussing it. We’ve heard of users having issues using the Project CARS 2 in-game supersampling under the VR settings menu to control this. 5 supersampling and most settings on Epic ;) Only the highest resolutions, mostly unplayable even by the gaming PCs, will have a clear picture. With a 3090 you are seriously not exploiting the power of your gpu by using only 1. 2 supersampling from OTT and medium graphic settings and mine isn't pixelated. You see, when you increase the SS you severely increase the load on the Ocolus. This video can help illustrate just how much stretching the lens does to the image as you get further from the center and thus how much compressing you have to do to your screen pixels to compensate for it. ) Set framerate to 72fps. 746 Texture supersampling = 8x8 Texture synthesis = ULTRA Water waves = MEDIUM Shadow (AA SMAA / Supersampling 1. F1® 22 > Oculus Quest 2 Versions: Version 23. Please note - this does not eliminate the frame time spiking issue that currently plagues the Quest 2. It is the OTT Stuck in Installing, Won’t install or update anything else in Oculus Quest 2 and Quest 12-29-2021; AirLink 24hr limit in Oculus Quest 2 and Quest 12-27-2021; Games not installing so others can’t update in Oculus Quest 2 and Quest 12-22-2021; Quest 2 controller pointers disappear when lying down in Oculus Quest 2 and Quest 12-22-2021 If you're running the G2 with enough supersampling to offset barrel distortion, you could probably get away with antialiasing on low or medium as it's relatively performance heavy. but in my SteamVR settings I leave the resolution untouched and only use in game supersampling and the FSR mod. Reply reply patem1997 Using the link cable, and by forcing the ASW at 45hz in Oculus Tray Tools, I was able to play at 90hz, 1. I feel like I might've figured out how to disable it but I'm not sure if that the fix all to m problem. Keep in mind because of lens distortion you need higher resolution than Quest 2's native resolution,1920 x 1832 to take full advantage of Quest 2 resolution. It only takes 5-10 minutes to get it all set up. 2 cable with test speeds of 2. I did the sharpness tweak in the oculus vr settings. Game holds 80 FPS almost all the time. You can set it in the Oculus PC app and SteamVR will inherit that setting as the new 100% render resolution, or you can set whatever you want in SteamVR for all apps, or for each app individually. Frankly I am now just overloaded doing this time and time again and need to take a break and start again. ) Quest 2, Quest 3, and About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright No point in increasing the resolution too much because you are receiving a compressed image to your headset as a video feed, it will look soft no matter what. Make sure supersampling is on (I have mine at the max but I have an rtx 3080) as well as anti-aliasing. If Supersampling settings? Help The only setting that was quest specific was the VD settings, everything else was native steamvr, Nvidia, vrchat settings. A lot of Quest 2 + 2080Ti + Link + FS2020 set in ULTRA : Best performance simple setup guide Virtual Reality (VR) Virtual Reality - Variable rate supersampling is greyed out for me and it says not supported for this application. This is not about the SS slider but the SS filtering tickbox. supersampling on quest two . I started to seriously look at buying a META PRO until I tried your sharpness suggestions. For the quest 2 you needed the render resolution to be like 1. Melhora a qualidade visual e fluidez dos jogos em realidade virtual, garantindo a melhor experiência sem comprometer a performance. With the official oculus software you can go too Devices->Quest 2 and set the video mode there. I run my VP2 at 3400x3400 per eye in SteamVR and really don't perceive much difference between low and medium AA settings. Now go turn off all your supersampling and turn your render resolution in the game back up to 100. 2 (probably going to reduce to 1. Good afternoon forum, I have searched for how to setup / best settings for the Oculus Quest 2 but there is quite a bit of conflicting information. Used in combination with 3664 encode res I find it too taxing for my system on the more demanding games. The end result is, your battery will still creep down, but it will do so slowly. I was wondering if someone is using the RTS 2070 super with Quest 2 Users with particularly great PC setups should expect a “significant improvement” in how PC VR games look on Quest now. With PP activated: tried very low resolution, update frequency at lowest option (72Hz). Supersampling is hands down the best antialiasing method, but far too expensive. 1) and msaa on medium. Per page: 15 30 50. Giving the system more rendered pixels to use when applying the distortion for the lenses is always a good thing. Any help? Share Add a Comment. And Quest 2's default "1x" res was only 1440x1584 Aka exactly -30% lower, or LITERALLY IDENTICAL TO THE DIFFERENCE IN PHYSICAL DISPLAY PANEL RESOLUTION I am trying to make dirt rally look better on my quest 2/3060ti. Its like night and day. As much as I loved trying it all out, I'm sticking with the flat version until (and I'm running on an Oculus Link so I don't exactly like supersampling very much. 7 times the native Resolution to fully take advantage of the quests display. No matter what I do, what setting I change, the in cockpit stutter or jitter just does not go away. I was fortunate enough to receive an Oculus Quest 2 for Christmas. 5 hours of usage on a full charge. Being bitrate limited means the image is blocky and fine details won't display correctly, ie stair stepping. 3-1. Personally,i was hoping the quest 2, or rather this generation of VR would be more user friendly, instead i found myself dipping into settings alot more, instead of enjoying the beauty of this sim. 7 link slider. GaryGavlaar; Sep 29, 2021 #1 Hi all, On the other hand, it might be better to use just 1 type of supersampling at once, meaning that it would be better to turn turn of MSAA and just increasing SteamVR supersampling? Quest 2, Quest 3, and Quest Pro Members Online. 2 and my game grinds to a halt, gpu at 100% getting 3fps. With "pancake" lens headsets like the Quest Pro and Pico 4 coming out, does that change the amount of this "supersampling" you need to achieve at least 1 rendered pixel for each headset pixel? I had acceptable performance when the update was announced but every time I try my Oculus Quest 2 with MSFS VR it seems that performance is getting worse with each try. However I decided to unleashed the power of PCVR and I was greatly disappointed when I decided FYI : be careful with the 1. Like maybe turn it down when with friends, crank that shit up when in public's. New comments cannot be posted and votes cannot be cast. New. Sort by: Best. With these settings i get very respectable clarity and graphics look great. Welcome to WoWnoob, a Q&A subreddit where we encourage new players as well as veterans to ask questions and exchange answers in support of one another. Old. If you want to send a larger image, increase the bitrate in the Oculus options for Link, or the A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro Members Online You can finally throw shit at your friends in VR - Monkey Doo is on the Official Meta Store! Variable Rate Supersampling (VRSS) is a new technique to improve image quality in VR games. io/xkJg3v Please hit the thumbs up button and subscribe if you like what you see. The extra computing power saved by I recently borrowed an Oculus Quest 2 for a few weeks, and i was eager as hell to try out AMS 2 in VR. Do not touch odt supersampling, the headset isn't even natively matched until it's at 1. And the changes below won’t effect any of Here is my quest 2 guide. The other thing I can do Seems the Quest 2 only supports 2-3 Gbit/s over regular USB 3. Each option will have a default resolution ( the higher the refresh rate the lower the default When you set VR Graphics Quality to Medium in Virtual Desktop, 100% supersampling in SteamVR will be your headset's rendering resolution. A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro Supersampling asks the games to render a larger image, then it shrinks it back down to what the headset can display. What is the optimal level of supersampling before having diminishing returns? I recently got a 3090, which allows me to increase the supersampling a lot. I am giving up. Hoping for 70-90 fps. It is the OTT ac oculus quest 2 💰Get the Fanatec clubsport direct drive for 15% off right now! 👉 Discover the latest MOZA products and exclusive deals here! 🎮 Save 5% on Asetek SimSports gear with code: overtakegg—shop now! G. Supersampling improves image quality on the textures too, but MSAA doesnt (as its geometry is still triangular) A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro Members Online. Interestingly a bug around 18 months or so ago on the Quest 2 Immersed lets you use your Mac, PC or Linux in a distraction-free workspace on the Quest 3/Quest Pro/Quest 2, Apple Vision Pro (coming soon!), HTC VIVE Focus 3 and Pico 4 (World Store). If your render resolution Might depend on how much super sampling you use for the CV1. 2 supersampling directly in the debug tool. What is the optimal level of supersampling before having diminishing returns? I recently got a 3090, which allows me to Steam Link app for Quest gets 'Advanced Supersample Filtering' to reduce aliasing in the latest SteamVR update. (Small drops into the 70s in Stations) (OP with a 4090 you can probably experiment with turning some of the in game settings up. Tell me your instruments don’t look 100 percent sharper. 0, Quest 2 may be a lot sharper. 11Ac/ax mixed and both the PC and Quest are connected to 5ghz router at hopefully Wifi 6. Oh, also, the most versatile way to control fps is changing up them safety settings. Oculus Quest 2 - Best render 485K subscribers in the OculusQuest community. ¿Quieres obtener la mejor calidad con Oculus Link o Air Link? Aquí te explico cuales son los parámetros que debes modificar y como debes ajustar SteamVR. Do you have this issue? Start Ocolus Tray Tool aka OTT; Start the sim; Most basic solution - increase the supersampling in OTT to the one suited for your machine. Recorded with my dedicated RECORD All other games and apps in VR using my Quest 2 runs great, only Enscape has this shaking/jittery view (there are other posts here stating the same issue), its like the render is lagging behind and showing frames out of order. Best. From my understanding 100% supersampling on steam is not the native supersampling the quest 2 offers. 2, and supersampling to 1. Rift S has significant screen door effect, and fairly low resolution. Recorded with my dedicated RECORD 00:01 Launching the sim and flying10:43 Settings Explained (also listed below)15:33 Through the lensAnti-Aliasing Nvidia DLSSDLSS Resolution - AutoFidelity S Hi fellow Questers, Ever since the 200 render scale hack was released I was very frustrated - it completely solved performance issues, but my clarity remained very poor. The Quest 2 has a believable higher res, the Quest 3 might be cheating. As an example, the Quest 2 has a resolution of 1832×1920 per eye, which means there are approximately 20. I have a 3070 and used a Quest 2 wired. Our Discord is great for topics that don't fit here! I'm using an ENB, with CAS sharpener, Oculus link sharpening via quest 2 and TAA on. Truth be told, I'll only be playing Steam games. Related Topics Steam Gaming comment sorted by Best Top New Controversial Q&A Add a Comment SAADHERO • Roblox Open Beta Coming to App Lab for Meta Quest 2 & Pro | Meta Quest Blog. My AC parameters with RX 580 using Quest 2 WITHOUT PP delivers good performance: I have a quest 2 set to 1. 5x (the 100% SteamVR resolution is 3k x 3k!). 7 link slider setting Throw grenades by throwing them :)* Supports Blueshift and Opposing Force* Framerate change on the fly on Quest 2 (72/80/90hz)VR options* Comfort mask to prevent motion sickness* Adjust height for standing or seated play* Left handed mode* Smooth turn / snap turn* HMD oriented / off hand oriented* Optional gesture triggered use interaction Side note: Supersampling provides better results than MSAA on textures that have alpha channels (blending). The fact you are most likely running under the headsets native Res makes things blocky and soft, combine that with VD compression, it won't look fantastic, no matter what you do it won't ever be as sharp as what the ':super high resolution' people keep banging on about with quest 2, not Things move fast and with the Quest 2 (3664 x1920 resolution), you have to max out the render resolution in the Oculus PC software (5408 x 2736) to get the final image displayed approximately at the native resolution of the headset. 3/90 hz to go slightly higher than the native render rez and then adjust on per game basis with either steam vr/oculus tray too profiles if I have available headroom for additional super sampling for the benefit of reducing aliasing. However, image clarity and resolution is definitely higher on Quest 2, it's not even close. I also have a Quest 2 and run it standalone for mobile VR, PCVR with the official Link cable, and PCVR wireless with Virtual Desktop. 1) - replacing the openvr_api. For example, for a Quest 2 you need 1. Settings are automatically saved, and loaded each time you start a flight. Open comment sort options Controversial. 2 supersampling, the encode resolution increase, and the encode bitrate set With this Lua script you can easily set Supersampling and Asynchronous Spacewarp (ASW) for the Oculus Rift within X-Plane, including a new "ASW Force 30fps" mode. *This Guide may be subject to change based on whether I find better options to tweak* Related. I can turn oculus res down to 0. i'm so Also i guess supersampling improves the image aswell. 1. Supersampling means in a first step rendering the image in a higher resolution than that of your output device (monitor, etc. As a Hi, Having a little problem with blurry VR and haven´t found solution yet. I have my graphics preferences set to 120hz and 1. Counter-intuitively, the default rendering value of 3616x1920, despite that number matching the native resolution, will NOT result in native resolution as one would think. I've never been happy with the PQ The return window on purchases pre Xmas is 31st Jan so I decided to order another then return my original headset, just in case the lens issues had been improved. However, if you're playing a game such as DCS or MSFS where things are moving past you very fast, 80hz would be a better option, at a cost. Reply reply more replies More replies. 0 for now (but you can push it further later if your PC is good enough. I can crank detail to high, oculus res to 1. If I don't set supersampling to at least 1. That means that technically, it would be the same as setting it to that on the Debug tool if I'm not mistaken (Which I might be), and the Debug tool doesn't allow for more than 4080, unless that encode resolution width is per eye, but 4k width per eye Cross-platform support for the Beyond, Meta Quest 2/3/Pro, Oculus Rift/Rift S, HTC Vive, Valve Index, any SteamVR headset, and any Windows Mixed Reality headset. If your copy of X-Plane is from Laminar, you'll need to make a shortcut to the executable, and Both comments mentioning supersampling, no one is supersampling a quest 2 headset. You can also invite your friends/team to join you and share screens! Messing with the Supersampling setting doesn't affect it much, and I'm guessing this is a scaling issue from A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro Members Online. Ive However, the big outliers being the fact the OP is on a 3080, and that they are using virtual desktop which I had heard does things a little bit differently than link cable. Joystick Replacement Kit for Oculus Quest 2 Controller, OLCLSS Accessories for Oculus Quest 2 Controller and Meta Quest 2 Controller (2-in-one) 4. Everything on low/med with super sampling at 1. Going back to base resolution feels like a massive downgrade, but because of this, I usually rely on ASW to run in 45fps in outdoor areas. cfg file there's render scale Too much supersampling (which includes the Oculus rendering resolution and HMD image quality) for a seven megapixel display to hold 90Hz with a 3070. Compatível com MetaQuest/Quest 2. Quest 3 vs quest 2 supersampling required for native panel res. In any case this is a bit of an academic discussion, seeing how much better a 1. Obviously some games will need to be The quest setting will hard limit the render resolution as that is the hard encode that is being set to the headset. Or increasing the resolution or the framerate (hz) in the oculus app. VD high is what I personally use with VR Performance Kit. I think I just solved the fuzzy instruments in the cockpit dilemma. Oculus Quest Super Sampling gives you a higher resolution and better image in VR, and this is something all Oculus Quest owners must try! Today I will show y MetaQuest AutoSuperSampling ajusta automaticamente o nível de supersampling para headsets MetaQuest com base no desempenho do sistema. I can confirm, in my experience, they have! I was able to do a direct Quest 2 Violently shakes when I load into SteamVR with virtual desktop and whenever I check the integrety of my steam vr files I have 2 corrupt files. Does anyone have a reference they use with how it should be setup? MSFS is also Steam version. for quest it should be done in either ODT or OTT. 260511599 Software 120184001103000000 OS 1201840. Enter the Meta Quest 3 Pro upvotes · As the Quest 3 is a better "computer" than the Quest 2 and 1. 5x in the rendering resolution which equates to 4128x2096. 2 Quest 2 without PP activated: Runs fine in high res and 120Hz. Set it to 1. The "1. not Steam VR. Open comment sort options. I can't remember how to adjust bitrate in AirLink, but you want it to be 90mbps or so. 3x the panel resolution and for a Reverb G2 you need almost 1. It's just really difficult to quantify how much quality is lost due to compression. You should be able to switch between 72hz, 80hz, 90hz and 120hz. Reply reply Related Steam Gaming forward back. Controversial. A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro Sure. Open Quest 3 disconnects from Ubiquiti wifi after exact 11 hours, 59 minutes every day. Thankfully Nvidia accidentally created Sparse Grid Super Sampling Anti Aliasing, which accomplishes both very well with little performance cost. 87. On Quest 2, Quest Pro, Pico 4, Pico Neo 3, Vive Focus 3, and Vive XR Elite only 2 monitors are supported. 0. Supersampling setting in the Oculus Debug Tool (the same setting which Oculus Tray Tool uses) Steam VR supersampling setting (either global or per app) The 1. Reply reply Buy Gamekeys at CDKeys https://cdkeys. However, once you understand the lens is introducing a non uniform resolution (center of the screen pixels are squished and edges of screen stretched) you'll realize that in order to produce the optimal Method: 2 — Virtual Desktop; The Wireless Method But Stable Gameplay Depends On Certain Factors. I spent many nights trying to figure out how some users have solved all their issues and I’m still doing bush trips through a screen door. in Oculus Quest 2 and Quest 12-29-2021; Air link requirements met, blank screen. The rendering resolution slider is not a supersampling slider: unless you max it out, you are undersampling at the center and not achieving true, 1:1 native resolution for the Quest 2. A typical VR rendering pipeline is lossy so supersampling can help. I like to use Oculus Tray Tool's Visual HUD - Pixel Density and Performance to see how close I am to the Quest 2's actual resolution and All testing done on a RTX 3080 and Quest 2 with Link Cable. A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro Members Online. Black screen tearing when moving head on airlink and virtual desktop in Oculus Quest 2 and Quest 12-08-2021; Constant Frame Dropping with Oculus Link (Quest 2) in Oculus Quest 2 and Quest 07-08-2021; Link back to failing in Oculus Quest 2 and Quest 05-16-2021; About Supersampling and Encode Resolution Width in Oculus Quest 2 and Quest 12-23-2020 It's very difficult to make an apples to apples comparison. Their is a sweet spot you have to look at A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro Members Online After 3 years, Dragon Fist: VR Kung Fu now has Multiplayer and is officially launched on the Meta Store! About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright Hoy os traigo un pequeño tutorial para mejorar la calidad de vuestro Oculus Link y aumentarle la resolución para que las Oculus Quest 2 se vean muchísimo mej "Forgot password" link not working. Then, when the headset is active, you can see your current App frame rate hz (3) and your current headroom (4) SuperSampling This is a setting that increases or decreases render resolution. 9Gbps (should be OK and works stable in general. ) and then in a second step transforming the higher resolution to the output resolution. Very few top-end PCs are able to maintain a stable performance at this resolution and a 90Hz refresh rate for example. 5 supersampling to get AMS2 to look and perform best Reply reply I bought an Oculus Quest 2 like 8 months ago and have been really enjoying games such as Pavlov Shack and Beat Saber for quest. If you don’t have a premium graphics card, you can still enjoy EA WRC in VR with a few tweaks. Reply reply More replies More replies. Not that it matters that much. Meta Acknowledges 'Software Update Issue' Affecting Quest 2, 3 & 3S (Update), & Ian Hamilton. I have been messing around with supersampling, but so A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro For a game that allows for a significant amount of supersampling, in terms of visual quality, what is more beneficial: increasing the Pixel Per Display Override in Debug Tools or applying Supersampling at the Steam level? In Oculus Tray Tool, there isn't a Pixel Per Display Override value , but there Black screen tearing when moving head on airlink and virtual desktop in Oculus Quest 2 and Quest 12-08-2021; Quest 2 - Render Resolution, Link, Headset in Oculus Quest 2 and Quest 09-21-2021; Constant Frame I use my Quest 2 almost 100% for PC Link via the Link Cable. A Higher number will give you a Quest 2, has good resolution, though god rays and sweetspot of some of the worst, if you view a lot without moving your head a lot you cannot see that far to the side where it is fully in focus. 11ax. Have fun! Tinker around with the setting, I have 1. Only launch game for Oculus. The only downside for many gamers has been integrating a compulsory Facebook login to use the Quest 2, which hasn’t gone down well with many enthusiasts. A week ago I could fly smoothly but stuttering started to happen on landing which didn’t before. you dont see any more pixels but sharp flickering edges get softer Quest 2 - VR Settings - AMS2 Please find simple guide setting for AMS2 VR. Categories Guides, Meta Quest 2 Guides, Meta Quest 3 guides Tags Best Graphics, Best Visuals, guide, how to, improve, meta, quest 2, Hope this works, and if you have ideal Quest 2 - 3080 VR settings I would love to try them. . This ‘Neural Supersampling’ algorithm can take a low resolution rendered frame and upscale it 16x. Extensive Facebook Outage Affecting Oculus Users. #15 < > Showing 1-15 of 35 comments . A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro Meta Quest, Quest 2, Quest 2 Pro, Quest3; Oculus Rift, Rift S; Valve Index; HTC Vive; HP Reverb G2; etc; Sometimes this is exposed as a 0-2x scale, or as a % percentage, with labels such as “supersampling”, or “pixels per display pixel”, etc. Resources I must say using Super Sampling on Oculus Quest makes a crazy difference in resolution, image clarity and sharpness. steam vr isnt locking my camera so its treating it like I'm looking at a monitor with view lock and not actually immersive Share Add a Comment. Party-Ad-6916 • I don´t know what VR you use but for me using Bitrate > Resolution > Supersampling > Refresh Rate My settings for Nvidia 3080 OCULUS DEBUG TOOL Distortion Curvature: Low Encode Resolution Width: 3940 Encode Dynamic Bitrate: Disabled Dynamic Bitrate Max: 0 per game. GaryGavlaar. 80Hz ( 4224X2128) View attachment 512391 Step 2 : Locate the following file : \Documents\Automobilista 2 Using Note or Notepad++ Line 62 and 63 . htdu gwdprup gjga reoc ooww rpa rlatbe phdd kdcb ozlx

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