Unity line renderer not visible. I’m running unity 4.
Unity line renderer not visible Jun 15, 2024 · Are you calculating the position of your line renderer points in world-space coordinates or in screen space? Have you tried hiding the UI Panel to see if the line is getting drawn behind the panel? If you pause the editor and then doubleclick on the object with the line renderer, it should show you where it is located in the scene. When the player releases his finger, the character shoots. "My LineRenderer's lines are jagged, what gives?" Nov 14, 2013 · I have a LineRenderer that appears in the Scene and Game preview windows when I am running the game in the editor. Jul 29, 2019 · I am trying to create a Fruit Ninja style game on Unity 2D and I want to create a trail that follows where the player has "cut". Once set, you can select line colors for the start and end of the line, and see the colors reflected in the Scene view: 2. I tried to change Z position of objects but lines are still invisible. Can anyone correct any errors or suggest a new method? Feb 4, 2020 · Whenever I run the scene, the raycast 2d isnt showing and I want to use the line renderer to make the ray more visible but i cant move it even when i made it the child of the enemy ai :cry: It’s just a stationary immutab… Sep 11, 2018 · Line Renderer has no thickness. Aug 10, 2014 · there are a great deal of similar questions and answers but I can’t find any that seem to resolve my issues. 5. The Line Renderer does not render lines that have a width in pixels The smallest unit in a computer image. However, after adding a big sprite as a background on my screen, the line is not visible anymore. I then draw points on the graph and connect the points using lines created with Unity’s line renderer. I've tried to instantiate a "cut" object that contains the line renderer every time a user drags. The game is simple: there is a character located at the bottom of the screen, holding the touchscreen shows a trajectory that points towards the point touched by the player (the trajectory can bouce on the wall only once). Make your second camera watch that. I now wanted to integrate an aim line that will predict the trajectory of the bullet, including the bounces on objects (bubble-shooter style). In scene mode everything work fine, but in game mode line is invisible. The properties in the Scene A Scene contains the environments and menus Jul 20, 2009 · I’ve searched a lot around these forums and other sites and found that LineRenderer has a lot of problems in various things, but I didn’t see anything about it not working after building a project. When it does, the trajectory is usually clear and immutable, so the path that a line renderer would cover, should also be defined?! Essentially, you want to only sync from where to where someone shot, then use the line renderer to cover the distance?! That can be sent in one update. Pixel size depends on your screen resolution. I use Unity Indie and I’m making a revisioned remake of an old game for a school project. SpriteRenderers draw according to their Sorting Layer and Sorting Depth properties UI Feb 7, 2019 · I found a script that uses Raycast and Line Renderer and it supposedly does this and I tried to integrate it into my gun script but although it does not give any error, it simply does not show anything when I test the game. Para crear una Line Renderer: In the Unity menu bar, go to GameObject > Effects > Line. I want to create a trajectory system Mar 6, 2024 · I am having a problem where a Line Renderer object is not visible despite its z order (-2) being lower than a background object which is a Sprite Renderer (z of 1) Camera z is -10. It is displayed in a 2nd camera and I have double checked al the layers etc. May 28, 2020 · Hi! i’m an Unity Beginner and i’m creating a small shooter 2D for mobile. Feb 12, 2014 · I’m developing a 2D game by using Unity 4. Sep 11, 2018 · Line Renderer has no thickness. However, it does not appear in the final build. It renders polygons that have a width in world units. Assemble your Line Renderer and some background Quad some distance away from your GameObjects. 6. My guess is that unity does not render the line because it becomes smaller than a pixel and the lineRenderer is not a 3D element. My laser Game Object Nov 24, 2019 · the lines points area all corectly in the the line render, however some lines are not visible while others are just fine. Pixel lighting is calculated at every screen pixel. More info See in Glossary. Here’s my most current build for you to test: http Dec 13, 2021 · A simple fix is to select the Default-Line material that comes built into Unity. Getting started. Except they do show up if I turn the background off!?! Now I have tried everything I can possibly think off to get the lines to show up using the script checking every Jun 11, 2016 · Render Texture Solution. The Line Renderer component takes an array of two or more points in 3D space, and draws a straight line between each one. com Please Help!!! my LineRenderer Script is not show when bulid on android device Unity is the ultimate game development platform. unity. I am trying to draw a line between two UI GameObjects with Linerenderer. I found a script that uses Raycast Aug 6, 2014 · answers. Select the Line Renderer GameObject. My code works as expected and the lines draw connecting the points, BUT only in scene view do the lines display. I have an game object rotating in a circle around another game object, and I’m trying to get a line to render in a circle along the path of the outer game object. The Line Renderer uses the same algorithm for line rendering as the Trail Renderer. The player manager then spawns a gameobject with a line renderer component and uses SetPoints() to change the location of the line. Try to increase the width of the line the further away it is. More info See in Glossary, each with its own Line Renderer. Now I get what you want to achive. The LineRenderer is created in a script. I’m setting start and end points and see the line on the screen without a problem. I can see my lines in the scene mode, but when I got to game mode, they dissapear. Create a second camera in your scene. Explore properties and settings for the Line Renderer component reference, to configure and render a line between points in 3D space. . You can make many changes to the appearance of the line without changing this Material, such as editing the color May 6, 2023 · If I am not mistaken, a grappling gun would shoot just once. I’m running unity 4. A. The Line Renderer component has two sections: Scene Tools panel reference; Line Renderer properties reference; Scene Tools panel reference. I am trying to make a node-based graph editor. I have my prefab “nodes”, but I am strugglin with the arcs, which I am using a line renderer for. My weapons call a Command spawn laser function, and pass in the points to spawn at. Apr 15, 2014 · I have a line renderer that IS showing within my Unity Editor window, but NOT in my Unity Game window. Sep 4, 2023 · Hi, I am a beginner at Unity, so this may be stupid. Collections. By default, a Line Renderer uses the built-in Material, Default-Line. The Line Renderer does not render lines that have a width in pixels. To create a Line Renderer: In the Unity menu bar, go to GameObject > Effects > Line. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers. In your second camera’s Target Texture option, specify your new Render Texture. EDIT: Ok. from 1996. I also tried replacing this feature with GL. I had some succes by using a different curve. The tutorial I am following states that the Feb 6, 2019 · I’m a Unity novice and I’m creating a small shooting game on a school project and I already managed to have a functional shooting system in the main character that even bounces off some objects using Unity Physics. The line shows up on the Host, but not the client- no mater who shoots the laser. Here’s some relevant reading: Three (3) primary ways that Unity draws / stacks / sorts / layers / overlays stuff: In short, as far as the Standard Rendering Pipeline, The default 3D Renderers draw stuff according to Z depth - distance from camera. Lines. As your line (from the camera's perspective) is parallel with the viewing angle, there is no orientation of the line that would cause it to be more than 0 pixels in size (think about it like looking dead-on the end of a piece of perfectly flat paper). Use the Inspector window to configure the color, width, and other display settings of the line. I’m using a self illuminated single color diffuse shader May 5, 2018 · Hi all, I am trying to draw a number of Lines in a 2D game with 5. Can someone make some suggestions? Thanks Mar 12, 2021 · Hello, I’m creating a Script in part of which the user will click and drag their mouse across the scene. Jul 14, 2011 · Hi there I’m drawing a bezier spline using some code I got for c# and it works perfectly, but only when I switch to scene mode while running my game. I do not know if the problem is in the settings that I put in the Line Renderer Component or it is in the Script. additional Infos: The Line Renderer uses the same algorithm for line rendering as the Trail Renderer A visual effect that lets you to make trails behind GameObjects in the Scene as they move. However, the line renderer is not showing up. (it also shows up in the small camera preview window) My cull mask is ‘Everything’ and I am not using layers. The Lines are supposed to be drawn at run-time and so controlled through script, except that the lines are not showing up. Not really sure why? The line renderer is using the Toon Basic shader (although, even if I use a simple shader - still doesn’t show). Here’s the script, having removed the parts that don’t pertain to the line: using System. Create a Render Texture in your assets. I have checked that the arc prefabs are set in front of my canvas and panel, but the arcs are still not visible Aug 29, 2024 · Looks like you just have ambiguity in the sorting order. 2f1 on windows 7. The game view does not display the lines and I can’t figure out why. You can use a Line Renderer to draw anything from a simple straight line to a complex spiral. Generic; using UnityEngine; public Jan 24, 2015 · Hi all, I have a graph UI I created with NGUI. X. If I set the line size to 2 insteeed of 1 all lines are visible, but then some are ticker than other lines, which shouldn’t be. I have also tried to use one camera only, but no joy. The screenshots show 2D and 3D views where the 2D shows the Line Render partially covered by the background and the 3D which shows a space between it and the backgound. Furthermore, the line seems to be rendered behind the UI image when viewed at certain angles (even when the line itself is physically in front of the UI image). Aug 29, 2024 · However, I am noticing that if I am drawing the line outside certain positional constraints, the line does not become visible. 1 and am having a specific problem. Some might recall the name M. 3 and using Line Renderer. Collections; using System. Example Line Renderer configuration Line Renderer Materials. They only render in the May 2, 2020 · I'm not sure if the linerenderer works like a raycast however. A line renderer in a child object creates a line connecting the place the mouse first pressed down to its current position. Empezando. I’ve tried attaching a line renderer component to the game object, and Feb 19, 2018 · In my game I am trying to spawn in a line to represent lasers being fired. uxnqnibwlrknkyniwqvtxiknweglhqmfwcdzntnaaywdro