Macos fractional scaling. hintstyle: hintslight Xft.

Macos fractional scaling com website you linked is not entirely true. text, fonts, icons, palettes) on a 4K monitor. 1, see 3). General Topics and Other SDKs. A subreddit to discuss, share articles, code samples, open source projects and anything else related to iOS, macOS, watchOS, tvOS, or visionOS development. Wayland has better performance, and stability but blurry apps for XWayland (and it is going to take a long time to not have apps depending on Xorg, see python 2 if you think is going to be fast Result: really blurry, not the „pixel perfect“ scaling I expected. Cocoa on MacOS doesn't, behaves the same as GTK. I see zero perceptible difference between 2x scaling and fractional scaling. 4k is the Setting the scale factor or DPI to the exact physical display DPI may not give good visual results due to the fractional scaling involved. My display shows 3840x2160, but macOS shows Enable fractional scaling in VSCode on Ubuntu. M1 MacBook Air. size: 48 Xcursor. If I use native resolution, everything When you choose 'looks like 2560x1440' and that is not an integer scale factor of 4K (3840x2160), macOS creates a virtual display twice the size (i. hintstyle: hintslight Xft. I don't run into problems when try ubuntu with 1. The issue is likely that you are trying to use the build-in HDMI port on your Mac. After tweaking around I found its macOS is misleading you. After that KDE on my mac felt Primary OS: Mac OS X other VBox Version: VirtualBox+Oracle ExtPack Guest OSses: just about all that run. 4 Distro: Zorin OS 16 base: Ubuntu 20. But so far, this is massively disappointing. KDE Plasma sort of "solved" that by providing a choice between system-scaled and self-scaled for Xwayland apps. In my testing macOS does a better job with resolutions like 150% and other platforms. I read few thing on google but found nothing concrete. I enabled fractional scaling from a command, but the issue is that some programs become blurry, more specifically Unity Game Engine. I didn't even know gnome supported per-display scaling without fractional scaling. 16 finally introduces fractional scaling for your high-resolution displays with the support of XRandR (resize and rotate). If the 2x here is a fractional number then I think you are more likely As many of you already know, GNOME 3. 11. To be honest, it doesn't look as nice as Windows because of fractional scaling. Can't see anything relevant in the list of other org. Still working on a way of making these environment variables apply if the application is booted through Unity Hub, but no success yet. A 2x scaling will give you the sharpest results, and that's the default and usually pretty good. Primary 4K external monitor, secondary macbook pro screen. This creates a new, high-resolution virtual I am aware that fractional scaling is not recommended, and will result in somewhat blurry text. Nov 3, 2024 #20 Jim Lahey said: Granted they had a higher overall pixel density than a 2160p 27" but even so. In short: you can't select a fractional scaling without some loss of sharpness. increase menu, text etc) to improve readability. 4, HiDPI still had some bugs here and there. Heck, it's the same scaling ratio as the The default scaling looks the sharpest, but everything is tiny. All software (OS Fractional scaling works very well in Windows 10/11 just so long as you use apps that support DPI scaling. If at all possible, never use fractional scaling. Display scaling makes the size of your Mac's interface more comfortable on non-Retina monitors but incurs some visual and performance penalties. Huge difference on all accounts vs MacOS built in scaling, even when on 1080p it still looks crisp with Better Display. 7. My 144 Hz panel tuns FreeSync, no problem and the scaling works well. Soldered nand on Fractional scaling enables devices with high DPI displays to achieve a comfortable interface size - not too small or large for the screen size. 04, the text in many non-GNOME apps comes across as blurry, while default Gnome apps have nice, crisp text. This is working for me on Windows 10, Ubuntu 20, WSL2, without adding any . Copy link Author. For example, there is a new monitor with 3:2 aspect ratio from BenQ (model RD280U) that is 28. To enable fractional scaling on X11, we need to install these 2 packages: mutter-x11-scaling gnome-control-center-x11-scaling But gdm and chrome-gnome-shell There was a great article on hackernews about display scaling on Windows/Mac linking some developer's blog, but I can't find it now. Unfortunately this does not work for a laptop and external monitor. eOS 6. as the Mac will have to calculate fractional pixels and use more anti-aliasing. In fact, prior to 10. 04 LTS. Think it jsut isnt real fractional scaling like they are doing what windows used to do and just streatch everything. Which means it's already scaled. As seen in the images below, I'm using steam hardware results for ease of showing this. 2560x1440x2 looks fine on a 27” 4k monitor the issue is that the os is designed for a minimum ppi that a 27” 1440 monitor just cannot provide as far as price goes, 60 hz 4k monitors tend to be similarly priced to comparable higher hz 1440 monitors, so you can prioritize frequency or resolution. Scaling works well for me, "native" (GTK and Qt) apps are sharp, non-native apps (like VSCode) are a bit I have an issue with the fractional scaling on my notebook with an Nvidia 4060. For some reason Windows laptops have historically shipped with odd pixel densities that required 125% scaling, resulting in the exact blurriness you're describing. Window's various native options get it right, same for Android. text enlarge is looks really bad when I use notebook's 2K screen. Jul 29, 2011 8,091 8,635. Or they use macos. Again see the red zone in the chart in the article https: is also effectively 1:1 pixel mapping with a double-size UI and doesn't suffer from any of the fractional scaling problems. I managed to get fractional scaling working under Xorg. Other folks think straight up 1440p is just fine. GNOME can't afford the luxuries that Apple has, so comparing them is like comparing BTW. So, I have a second monitor, a 4K Gigabyte M28U that I'm running at 120 Hz with fractional scaling set to 175%. 04 on VirtualBox. 10 though. At a high level, there's integer scaling (1x vs 2x) or fractional scaling (100%, 125%, 150%, 200%, etc) MacOS added decent first-class HighDPI for Retina, but the approach that Apple took is only integer scaling, aka 2x. Everything looks good except I can’t see the fractional scaling setting despite knowing it’s been enabled in this release. Anyway this is where we are - Windows and Mac OS use the same approach for now as well as Linux desktop environments. (the default settings are 96 iirc) I’ve also installed intel’s clear font. You run into the same issue even if you use an Apple 5-6K screen and use anything but the integer scalable 200% default setting. That banjo. 2160/1080 = 2 i. I tobyrg changed the title Cursor does not scale correctly with fractional scaling Cursor is blurry with fractional scaling Jun 24, 2024. Windows and MacOS are the only ones who do fractional scaling properly, maybe Sway (Wayland) does as well. Even color scheme of the app affects its visual quality. No wonder it looked offensively bad compared to the Mac! I'm connecting my 2015 Macbook Pro 15 inch w/ retina display using a DisplayPort Mini to DisplayPort cable. 12 - 10. Some folks think 4K scaled to 1440p looks better than straight up 1440p. e. How do I fix this? Just installed Pop OS on my mac book pro as wanted to give linux a go, had the same issue as described, Scaling factors hit the GPU so hard that even the macOS UI will hitch and lag, battery life gets worse, etc. With Apple 1) supporting iPads as a sidekick screen 2) only providing 2 external screens 3) selling laptops mainly in their computer lineup (computers that are meant to travel and be able to connect to whatever is available), I would have imagined,Apple wanting to preserve homogeneity of UX GDK_SCALE is applied to Xft. The display dialog has the 1x, 2x, 1. 32'' 4k is LoDpi, you probably want to use a Fractional scaling issue on a 4k display, I need 225% or 250%, anything else is too small or too large. This can help adjust the physical size of objects on your screen to look just right, but can introduce issues of blurriness. GNOME 45: No Wayland Fractional Scaling? Ask Fedora. I run with 2x 27" 1440p displays. 38. 2" with 3840 x 2560 resolution. Members Online. Reactions: eas. This is because you are forcing a division of the I would recommend Pop! OS to anyone who has problems with fractional scaling. Rounding the scale factor to 25% increments can improve the I just installed Manjaro Gnome 21. EDIT: Fractional scaling is available in Cinnamon 20. When the application declares itself HiDPI aware, all graphical drawings to the monitor are not scaled, all pointer motions are not scaled, all mouse cursor are not scaled. ) Screen tearing is obvious when fractional scaling set to 125%. But we plan to always stick to real pixels by default. Update: Since you have mentioned that it might be related to fractional scaling, please also check if the issue is fixed when you put every monitor on 100%. It not only will do fractional scaling but it will do display independent fractional scaling - whack in the scaling percentage on each screen and in the recent versions of Windows 10 it works well and looks great and remembers your settings when you plug that monitor back in. Full display screenshot (mac screenshot tool): May be could using an alternate solution like framebuffer scaling in the Nvidia driver, something like Macos does? Why is Xrandr scaling slow? Is is not GPU accelerated? or is it issue with Xrandr itself? NVIDIA Developer Forums Xrandr fractional scaling is slow. Resulting in screen tearing and lagging, nothing is smooth anymore. AFAIK behind the scenes macOS renders the screen at 5120x2880 (5K) to a virtual buffer then downscales it to 4K, this way the scaling is in the 2x factor for 1440p 4k is a good resolution for a 20'' display using a 200% scale. I waited a very long time for that to get solved and tried many hacks. interface scaling-factor returns 0. However, basic screenshots / screen grabs are blurry on fractional displays. 5), such as MacOS for their laptops, and Windows recommends 150% (1. antialias: 1 Xft. Compared to the visual experience of native scaling in Windows 11, I would say the MacOS's primitive scaling method surprisingly gives a much better visual experience. I’m sure not every Mac user has a 5k screen. That is the behavior without fractional scaling. Scaling on Linux is just as horrible by design as on Windows. I activated the notch again, and the fractional scaling disappeared, so I'm sure that my explanation is true. To set to the 100% scaling level, click "Scaled" pressing the "Option" key and select 3840 x 2160 resolutions. Developers just had to add 2x versions of their bitmap graphics At the moment, fractional scaling on GNOME isn't particularly usable, as many basic applications become unbearably blurry. 04 after installing some updates from the Pop Shop. Search for related keywords there if you are really interested. 150%) It has been reported numerous times on various display servers and window managers that when the fractional scaling is on, Flameshot does not correctly capture and show the screenshot. So if Xft. If you try and run macOS on a random 1080p monitor you'll quickly start seeing When utilizing native scaling, macOS will provide a 2x scaling option, which is half of 3840 x 2160 (1920 x 1080). calendaring, newsfeed, and chat client with more than 20 million active monthly users across Windows, macOS, and Linux. Switch to Wayland and use fractional scaling (125%, 150%, 175%). Update: Underlying GNOME technology is working on fractional scaling support when running under Wayland. Perfect for me. If you have multiple monitors, That’s actually how I got fractional scaling on my Fedora Gnome install on my laptop. offering you 100% up to 400% in steps of 25%. gsettings get org. What's new Latest activity New profile posts. macOS secretly outputs 4K but scales it like 1080p and tells you it's 1080p macOS applications use integer scaling. 24. with GUI set to 125%: gsettings get org. This scaling persists when I unplug my monitor. He seems worried about macos scaling issue, and wanted to dig deeper in windows world to see if there’s something similar too. Fractional scaling is a feature that sizes up and upscales desktop icons so that they look big and wholesome on a super high-resolution display (like Mac's H Windows and macOs can do this perfectly well. Hopefully the fractional-scaling-v1 Wayland protocol proposal goes somewhere. The Takeaway. Once elementary OS is using Wayland, we may support fractional scaling as a non-default hardware workaround. 04 Disco Dingo. 6x larger than 1080p, which I think makes sense? (2. My own setup is Openbox Manjaro, with a 1080p 144 Hz panel, and a 1050p (16:10) 60 Hz panel. Rounding the scale factor to 25% increments can gsettings set org. I added the export to my . Tried to work on 2k resolution but it is I suppose scaling at 200% (Default for Display) is easier than the others so there is likely a bit of a performance hit (and the Displays app notes choosing a scaled display can affect performance). Re: Allow fractional scale factors such as 50%. Windows 10, MacOS, KDE/Qt have a simple approach to HiDPI: an application can declare itself to be HiDPI aware. 0, WSLg version: 1. Just directly after installing a fresh copy of Windows 10, I noticed that the system is Everything above assumes macOS is being run without display scaling. And given different applications have different characteristics. As you alluded to, as of elementary OS 6 the system stylesheet will set some values based on text size, such as padding in buttons and toolbars. It was working fine when I initially upgraded from 21. The 60Hz panel is running with a DP to DVI adapter, as it is a quite old monitor. In this video, I want to go over a topic that many people have asked me about — scaling on 4K monitors on Mac. 05. So, now in Windows and Linux, the UI will look better if, for example, your Windows UI is set to 120%. I found even though I use 1080p, the actual HDMI signal is at 4K. 1 on my 2013 macBook Pro. GTK applications will still require the compositor to make it work, so our compositor will do that. This article explains how to enable fractional scaling on Ubuntu 19. Here is a post about it. Meaning 100%, 200% or 300%. upvotes We’ve added support for the experimental wp_fractional_scale_manager_v1 protocol to the Wayland backend, and use the wp_viewporter protocol to tell the compositor about the scaling that the buffer is using. If I were to do some extended laptop-only work, I'd prefer to disable the settings to get back to a crisp screen display. g. Updated Dec 6, 2024; Mac user here. ” Apple still sells the 2018 Intel Mac Mini. AFAIK behind the scenes macOS renders the screen at 5120x2880 (5K) to a virtual buffer then downscales it to 4K, this way the scaling is in the 2x factor for 1440p Although now I can see fractional scaling options in display settings and 150% scale works really good, it changes back to 200% on reboot. Luckily, it’s available as an experimental feature. 6 = 1. As you may understand in 4k everything is tiny, so i tried fractional scaling. My laptop has GTX-1650 GPU, so it has no problem for fractional scaling at 60Hz. 1 You cannot select 100% scaling level with the OS default settings. 04 LTS Focal I recently used the latest EndeavourOS ISO to install Gnome on my ThinkPad X1 Extreme 2, which has a NVIDIA GTX 1650 Mobile dGPU. gnome. 12. I noticed that this issue is still happening with the "Hybrid Graphics" mode. The current NVIDIA driver version is 535. philhells October 15, 2020, 12:32am 9. 5x or 1. Pricey, but neat. GTK 4. 3. macOS doesn’t bother, choosing instead to render at an integer scale factor and downsample. 5x becomes 3x, so on and so forth. (HiDPI display) These settings allow you to scale the size of text or icons to match the size displayed with other monitor You can scale the relative size of text and images on those pixels. 04 on Xorg run: Gnome seems to use fractional scaling to scale apps which makes X11 apps blurry but scale correctly and Wayland apps work perfectly. Display scaling is a system preferences setting that renders your Mac’s screen to a virtual buffer that is larger or smaller than your display, and then scales the final result to fit. Fractional scaling upvotes Hey! I use multiple 1440p ultrawide displays with my M1 Macbook Pro and as it's not a native retina resolution in macOS I've been toying around for a while to get the optimal experience. jdb8167 macrumors 601. The scaling option is missing, but HDR is OK. Fractional scaling is still not perfect in Linux, but has improved with Wayland. x, holding down the Option key while selecting Scaled in System Preferences > Displays > Display (tab) > Resolution no longer has any effect. I’m able to enable fractional scaling showing up as an option within gnome control center with the following macOS does scaling by rendering everything at 200 % onto a virtual screen that's twice as large as the "looks like" resolution, and then just displaying that unnecessarily large image on whatever resolution the physical screen has. See attached video where the cursor becomes blurry when hovering over the panel and the settings. The situation risks becoming dangerous, more and more laptops require fractional scaling and this is starting to become a common issue, not a niche one, that could cause a non Hi folks, I have a 15 inch 3840 x 2160 display. MacOS has aesthetic sw. The new renderers have much improved support for fractional scaling—on my system, I now use 125% scaling instead of the ‘Large Text’ setting, and I find that works fine for my needs. Doing something similar on Linux would be hard, for mostly How can I adjust the scaling of an external display while still using the full 4K resolution quality? The only options given to me were to reduce it to 1080p, with obvious This week's headliner change is something that I think will make a lot of people happy: better fractional scaling! Vlad and Xaver have been hard at work to snap everything to So like, instead of changing the resolution to make the menus bigger (or scale them), MacOS should in my opinion set the best resolution automatically and just let you scale SVG icons or Fractional scaling is atrocious on a Mac. Is MacOS able do perfect 2x scaling for a 3:2 display so that this monitor would be viewable as 1920 x 1280 without fractional scaling? fractional scaling is fine in macos. Fonts are crisp & sharp on my HP Pavillion 14" screen 1920x1080. Never been able to get it quite right on other popular distro's I've tried. Expected behavior: Mouse can freely move across monitors regardless of scaling. This can help adjust the physical size of Some folks think 4K scaled to 1440p looks better than straight up 1440p. I recently installed zorin and I am loving it. 5x, and custom scaling options available. I have installed Ubuntu 18. My problem is that i have 4k monitor and when i was using macos or windows i used to have scaling 1. I expected MacOS to have a Windows-like solution (200% scaling that would give me the pixel-perfect output I expect). The fact that macOS and Windows have figured this out years ago and Linux desktop still hasn't caught on isn't good. 5. . The Mac community solution is to change the What has helped me with my HiDPI display was setting the fractional scaling to 100% and setting the font dpi to my actual monitor’s dpi and restart. The reason Mac OS looks so good is Apple's screens (which are usually at integer-scaling resolutions or just really high DPI) Reply reply Top 1% Rank by Log back in. If this means - fixing the integer vs. A screenshot of the entire workspace: It shows that the size of the workspace is properly configured with fractional scaling. If you have multiple monitors, Fractional scaling (or non-integer scaling) is when the number of pixels drawn by the OS is mapped to a fractional (or non-integer) number of physical pixels, e. This feature is called HighDPI mode in macOS and it uses a fixed scaling factor of 2 to increase the size of the user interface for high-DPI screens. I know this doesn't directly address your problem, but I've tried fractional scaling for a while on macOS/M1 (where arguably it works the best of all the platforms I'm aware of), and I think the entire idea of fractional scaling just isn't great in practice. Currently, 1x, 2x and 3x scaling is available. 32 on Wayland run: gsettings set org. If a non-Apple monitor is Fractional scaling (or non-integer scaling) is when the number of pixels drawn by the OS is mapped to a fractional (or non-integer) number of physical pixels, e. If I don't use fractional scaling to 150%, I can barely read anything on my XPS 13 Menu. When I plug in a Mac it looks absolutely awful, like the Mac is feeding a completely different resolution to the screen, even though all settings are correct. We explain these effects and how much they Finally figured out how to do "fractional" scaling in macOS! Hackintosh is working on my ThinkPad 14" with 1920x1080 display. In this video, I will be taking you through the steps on how to Adjust the Display Scaling Settings on your macOS Device. I ran gsettings set org. If you want 125%, 150%, 175% or similar scale, you can change the text size. mutter experimental-features "['scale-monitor-framebuffer']" restarted and fractional scaling was available. I m using pop os for some time and due to my 1080p 13'' laptop monitor i have to use fractional scaling (150%). One of Thunderbird's core principles is the use and promotion of open and decentralized Ever since I've have this laptop (more than a year) I always used 200% scale with no problem at all. 5 which gives me real view of 2560x1440. interface scaling-factor 1 gsettings set org. 32 using both The way Mac OS scales is the way Wayland compositors currently handles fractional scaling. I want to show 'fractional scaling' like physical ubuntu environment as below. In HiDPI mode on a Mac, a single logical pixel is represented by a 2x2 array of backing pixels In Ubuntu 20. 86. I’m totally stunned to see that the mac OS in Mac-mini M2 is incapable of scaling the menu bar/ text size while having to compromise with the resolution quality. hw that can‘t be upgraded. Xfce 4. I don't wanna use Windows or a Mac. Stack Exchange network consists of 183 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers. I recommend using Wayland with fractional scaling - at least I had serious battery issues running X. No one working on GTK is interested in working on it and anyone who The goal of this article is to let graphic designers know how MacOS handles UI scaling, and how Photoshop responds to different scaling options on 4K displays or Retina displays from Apple. 1080p is a more comfortable scale but then things start to look blurry. But those results are the same as the size of the This commit implements macOS-style (render at ceil(scale) and downscale) fractional scaling, configured like so: On my MacBook Pro (13-inch, M1, 2020) running Big Sur 11. They have a few supported distros which run ok, 13 inch macbook pro retina, love everything so far, except for the fact that, er, everything is too big at 200% and too small at 100%. Ask Fedora. 04 with GNOME 3. I searched for solutions here and on other Ubuntu related forums but none of the solutions seemed to help. The second-from-last could also mean "default" resolution which is 2x scaling, so not fractional scaling (1. Just a reminder that GNOME3 was first shown off on a The only OS that handles scaling seamlessly is MacOS. tobyrg commented Jun 24, 2024. 0 / 1. 3 Interestingly, KDE Plasma's 175% scaling emerged as the "sweet spot" for my Mac, surpassing the fractional scaling solutions of other desktop environments/window managers. My setup is Thinkpad X1 Extreme (1080P) + CalDigit TS3 Plus dock + one 4K monitor and one 1080P monitor. Xcode and Alexa Hi guys, I'm struggling to understand how it works when on a 4K screen you set the scaling factor to make it look as a 1440p. With the "NVIDIA Graphics" mode, fractional scaling is working perfectly, but with the "Hybrid Graphics" mode, fractional scaling does not work, even with 100% scaling (only 200% scaling is working). While there does seem to be some information o By true to size I mean the intended icon size Apple specified for its operating system. Fractional scaling is actually really difficult to implement and people coming from Windows and Mac take it for granted because they already have mature implementations. Reactions: m0nkeyb0y. When you start messing with 125 %, 150 % scaling, that’s called fractional scaling and you can end up experiencing graphics glitches and frame drops in certain situations. I think the solution might be Scaling factors hit the GPU so hard that even the macOS UI will hitch and lag, battery life gets worse, etc. dpi: 144 Xft. QT is another one that got fractional rendering right. Ive also noticed that the panels allow more re-sizing flexibility. The "trick" is to hold down the Option key when clicking on the Scaled radio button in the Resolution section of the Display Preferences window. Recently I've tried to enable gnome experimental feature gsettings set org. natively that would normally make I wonder how MacOS deals with scaling different aspect ratios. In the past, that trick changed the four icons of resolution size to a list of all possible resolutions, with many more than four choices. gnome. On Xorg there's a huge performance hit when fractional scaling (+ can't be used for multi-monitor scaling) and in wayland, xwayland apps scale badly and even native wayland apps look kind of ugly (in gnome, at least). My display shows 3840x2160, but macOS shows 1080p. 11, running Gnome Desktop Environment version 47. As a workaround, you may explore scaling set to 100% and attempt to scale the application windows on your laptop independently. Feel free to tweak the scaling options, however fractional scaling is unfortunately not possible. It's about supporting the fractional scaling of OS's which didn't, previously. Some of the guests run in Virtualbox Remote Desktop MacBook Pro 15in 2017 connected to two 32 inch Samsung monitors: 4k monitor at 3840x2160 native full monitor at 1920x1080 native Please refer screenshot My question is, with display scaling I would have thought it should only scale the GUI, not images or video like in Windows. Visit Stack Exchange MacOS is largely built to work with high PPI displays, 4K and up. I always intended to use it rotated 90-degrees in "landscape" mode (2880x2560). Looking whacky, sounds like a bug, perhaps hardware specific. There is this project, but it's marked as WIP and hasn't been updated in 6 months. So please set env = GDK_SCALE,2 and let the native wayland Apple iMac & MacBook lineup uses high-resolution display branded as "Retina Display" which by default, macOS will set the screen resolution below the native screen resolution. 25) This would work OK if xrandr used cubic or lanczos interpolation like OSX does After recent updates, only a part of workspace is shown on my secondary display (with fractional scaling enabled). yes I used to do that on Gnome but it applies the same settings to all monitors so same issue The fractional scaling is now supported by setting export GDK_DPI_SCALE=1. 5x becomes 2x, 2. Gaming and Visualization Technologies. The latter approach isn't ideal for crisp font rendering, but this is what is used at the moment. I've got a main 1440p monitor with 2 side 1080p ones and have tried Wayland, text scaling and the built in gnome/pop fractional In Lubuntu 21. If you want to use that HDMI port, you need to change your I have been using an LG Ultrafine 5K with my Macbook Pro M1 at 2560 x 1440 (default) resolution. I ve heard that fractional scaling works really well with wayland so i decided to give it a go and when i went to the fractional scaling section on display, i I have an issue with the fractional scaling on my notebook with an Nvidia 4060. Drivers Gnome scaling to match macOS scaling? Our Neighbors. The only hope at this point is that either wp-fractional-scale-v1 works and gets merged at some point in the future or I spend a significant amount of money and buy a Apple Studio Display monitor and eliminate Fractional scaling in kde (for example), works "ok" with one monitor or uniformly applied across multiple (I believe the latter works). On Ubuntu 22. I care about text mostly. Prety dissapointing was looking at moving to mint. 2 When you don't set the expansion ratio to 200% or 100% (no-scaling), screen looks somewhat blurry because of the OS scaling. 3: 977: March 8, 2022 KDE 5. The scale is unfortunately not always the same for each monitor / GPU combination. You can scale the relative size of text and images on those pixels. with 125%, 150%, or 175% scaling. Overall, macOS scaling is just as bad, if not worse unless you have the perfect setup. But I have a question about scaling and default settings. This overhaul focuses on snapping elements to the screen's pixel grid, effectively minimizing blurriness and visual gaps, especially noticeable when using fractional scale factors. wayland, gnome. macOS is able to imitate fractional scaling by rendering an integer scaling image and then resizing it to fit the screen, as far as I can understand. What happen in macOs is that you loose performance when you scale your interface up(or down). Ah, so I am not the only one. Changed in Settings > Displays > Fractional scaling to 125% and made fonts slightly larger with Gnome tweaks. dpi defines a fraction scale, then the IDE is automatically switched to the legacy IDE-managed HiDPI mode (and the GDK_SCALE is not applied). I tried fractional scaling and most of web apps and coding utilities looks blurry. Become a Friend of GNOME and support GTK development! Get Involved Enabling fractional scaling in GNOME # Fractional scaling is not an officially supported feature in GNOME yet. Hi guys, been wondering why, in 2024, MacOS is still stuck what seems like UI scaling prehistory. Qt implements this method of fractional scaling when you set the QT_SCALE_FACTOR environment variable. That introduces overhead. I use a Retina Macbook Pro (2880x1800, which is too small, 2x scaling is too big) and I don’t bother using fractional scaling because it’s nothing but problems. Do note that scaling does use more computer resources than just driving the display with no scaling. Other Notes: The "Fractional Scaling issue" does not actually define an issue to be fixed or remain unfixed. Fractional scaling is really hard. Share. This will allow you to adjust the r All of these comments about MacOS being sharper have me scratching my head. Hopefully this will happen Credit where credit is due this is the one area where Windows is the best OS these days. Improve this answer. I've been doing that for the last 8 years. In Windows it's more interesting because of their less than adequate controls over desktop things. Unlike previous attempts at OS X resolution independence, HiDPI mode has a fixed 2x scaling factor. So if I use the scaled "3008x1692" resolution on my 4K (3840x2160) screen, macOS actually renders the image Fractional scaling is tricky, macOS doesn't support it either, it scales everything to double and then shrinks, not all windows applications look good with fractional scaling, but the popularity of high pixel density displays on 14"-15" monitors made developers update their applications to support the new standards. In windows my scale was 250% and it was fine, now in pop os I want it but scale ain't more than 200% The laptop shipped with a version of macOS that provided support to scale the user interface twice as big as it has previously been. I think they don't want to implement fractional scaling due to the fact that text, icons and widgets would be blurry. set to the native screen resolution with "Scaling" function to increases the elements sizing. There have been a couple of good threads here on external displays for Mac Minis and laptops, with some recommendations. is not the same as the actually rendered pixel. 11 (El Capitan) renders text on 1x and 2x scaling (11" Macbook Air and Retina MPB 13") But AFAIK other things like border bluriness does not bother people much. 75 scaling ( tried mint either ). This usually means scaling is necessary and even the more blurry fractional scaling gives better results than a low PPI 1080p or 1440p display without scaling. Running at "looks like 3360 x 1417" will make macOS render the content at 6720 x 2834 (x2 the "looks like" size). Trying to help my father get a new pc: he’s deciding between a windows machine and a macOs one. I believe Windows uses fractional scaling, meaning 125%, 150%, 175%, etc scaling instead of only 100% and 200% like macOS. The macOS applications use integer scaling. 1 with Wayland. And this the main reason preventing me from using Linux as my daily driver. In HiDPI mode on a Mac, a single logical pixel is represented by a 2x2 array of backing pixels Wayland has a fractional-scale-v1 protocol, The Scale is the part to take note of for now, as this is the scale of the output. Help, please! Enable scaling 125% on Primary Display Move mouse to secondary display Try to move mouse to primary display by moving it on the lower left corner of the secondary display There will be a barrier stopping the mouse from moving to the primary display. 0-44-generic x86_64 bits: 64 compiler: N/A Desktop: Gnome 3. Xcode and Alexa Iced natively supports fractional scaling and we can get more accurate pixel precision than Cairo. In theory banjo. Reply reply While in Wayland's fractional scaling, several applications that are not native to this compositor scenarios for now, unless you are okay with the compromises of Wayland fractional scaling. Thread starter tabascosauz; Start date May 16, 2020; tabascosauz Moderator To make matters worse, I just spent last week using a PC on a 27" 4K monitor (163 PPI) where I accidentally committed the other common cardinal sin that make fonts look like shit on any system: Fractional scaling. This gives you a smoothly scaled external monitor experience which keeps UI elements approximately the same ‘size’ as you drag them between the Retina and external display. I am using Windows 11 with WSL version: 1. mutter experimental-features "['scale-monitor-framebuffer']" To enable fractional scaling in Ubuntu 19. 5) uses more resources than integer scaling like 1080p on 4K (1:2). 5120x2880). In the 4K Fractional scaling is a workaround that results in blurry anti-aliasing. No worry, though: change it back to 200 % The scaling option is missing, but HDR is OK. gnome arch-linux scaling manjaro hidpi mutter fractional-scaling. Setting the scale factor or DPI to the exact physical display DPI may not give good visual results due to the fractional scaling involved. com is correct about artifacts that can occur with fractional scaling. 25x, for example. Home. Note, currently fractional scale factor is not supported on Linux in the JRE-managed HiDPI mode. That was immediately obvious. True fractional scaling means letting HiDpi-aware apps render themselves directly at the target size rather than at next integer scale such as 2x and downsizing the image in the compositor to 1. But there are no 'fractional scaling' on fractional scaling is available in upstream OS for a long time. I use VirtualBoxVM on my MacOS. Reply reply I believe Windows uses fractional scaling, meaning 125%, 150%, 175%, etc scaling instead of only 100% and 200% like macOS. Some of the guests run in Virtualbox Remote Desktop Fractional Scaling (HiDPI) Support on Windows 10. With 4K, you get ”Looks like 1080p” which is what I myself am happily using on my 4K@60 Philips display (HDMI -> M1 Mac Mini). 3072x1728 is 1. However, at the hardware-level, only the upper left part of the workspace is shown on my display: 🔗 I have fractional scaling on my monitors (e. Using fractional scaling, e. Hi, GDK_SCALE only applies to xwayland applications (legacy apps that only runs on xorg), and fractional scaling does not work for those apps. Allow fractional scale factors such as 50%. mutter experimental-features "['scale-monitor-framebuffer']" I saw that when I set fractional values for scale (150%, 175%, etc. Forums. 25x and 2. If so, then here's one possible use for fractional scaling: My office Windows 7 host has a 1024 x 768 screen because that's all it needs. Ubuntu has Hey everyone, and happy new year. Openbox only works with X11. On macOS, Qt Creator forces high DPI scaling, which means that it allows Qt to use the system scaling factor as the Qt Creator scaling factor. It is nice that this was easy to fit into our rendering stack, but don’t expect miracles. For example the 14" and 16" MacBook Pros are 255ppi, the 13" MacBook Pro and MacBook Air are 227ppi, the desktops are 218ppi. Hi folks, I have a 15 inch 3840 x 2160 display. On the specific topic here, fractional scaling, macOS gets it disastrously wrong, only supporting downscaling, which means that it’s impossible to get pixel-perfect output on fractional scales, which are the norm on most of their devices. 11) / OS Primary OS: Mac OS X other VBox Version: VirtualBox+Oracle ExtPack Guest OSses: just about all that run. It will always be a better experience to use integer scaling. 1 Released With Better Textures, Wayland Fractional Scaling GNOME : 2023-04-05: GTK & Blender Are The Latest Software Supporting Wayland Fractional Scaling Wayland : 2023-04-01: Google Chrome/Chromium Lands Wayland Fractional Scaling Support Google : 2023-03-22: GNOME 44 Mutter Adds fractional_scale_v1 Wayland Support GNOME With fractional scaling on, even an integer scaling level is scaled up. JSON, CSV, XML, etc. Keep using X11, choose 100% or 200%, and adjust the font scaling in the Tweak Tool. Help 4k display at 3840x2160 resolution, 200% fractional scaling works somewhat, but it is a little too small. The MacBook Air ships with fractional scaling enabled, and somehow the world didn't care. However, there is a catch: If Apple deems the display to be “Retina” then you get a different resolution selector Unlock your displays on your Mac! Flexible HiDPI scaling, XDR/HDR extra brightness, virtual screens, DDC control, extra dimming, PIP/streaming, EDID override and lots more! - waydabber/BetterDisplay This looks fuzzy on screen because the monitor doesn't seem to do scaling well on its own. Xresources Xft. Click the newly-created BetterDummy icon on the Mac menu bar, select Create New Dummy, then select the aspect ratio of your monitor from the list. This allows Macs to work with a wide range of displays with different pixel densities. 3 or . For example, when I dock with a single large monitor I have Slack and Thunderbird on the laptop with the scaling handled by the apps themselves. 04+, the GNOME desktop has fractional scaling in Settings > Displays > Fractional Scaling. e Steam/Lutris with games under Proton/Wine ? Even MacOS is a mess in this regard no zoom function at all and very hard to adjust things. I have the Stellaris 16 gen 5 notebook from Tuxedo, because I thought that it might run Linux better but that is not really the case. Reply reply Jason Conrad wrote:The new feature isn't about giving you a slider to scale the UI to custom values. Linux’ support of high-DPI displays is still lacking compared to Windows and especially macOS, however with a few easy tweaks we can solve this. Alternatively, if you opt for a workaround to enable 2560 x 1440 resolution, you may encounter a blurry issue. You could argue Windows had to figure out how to do fractional scaling because Fractional scaling (or non-integer scaling) is when the number of pixels drawn by the OS is mapped to a fractional (or non-integer) number of physical pixels, e. Most of the MacOS UI scaling options should produce sharp and detailed looking UI elements (e. bashrc file so that is set every time I open terminal. PowerShell includes a command Click the newly-created BetterDummy icon on the Mac menu bar, select Create New Dummy, then select the aspect ratio of your monitor from the list. Scaling down to HiDpi 1440x1200 is too little pixel real-estate for me, so I am running it at one of the resolutions presented by macOS: 2304x2048. I seriously can’t comprehend how they ended up going that way, given that they were the ones in a position to force developers to get things My laptop has GTX-1650 GPU, so it has no problem for fractional scaling at 60Hz. 1 implemented granular text scaling, which also changes the icon and widget sizes. In the 4K Crystal-Clear Fractional Scaling. 32" Dell 4K running at 3008x1620 (or something like that -- not connected at the moment). 1. Jul 23, 2021 #4 With 4K, you get ”Looks like 1080p” which is what I myself am happily using on my 4K@60 Philips display (HDMI -> M1 Mac Mini). 27 Panel does not scale with Display global scale Wayland has a fractional-scale-v1 protocol, The Scale is the part to take note of for now, as this is the scale of the output. To configure this in Cinnamon, open the Display dialog in System Settings. HiDPI ideally means pixel-doubling; Half pixels are a lie On my MacBook Pro (13-inch, M1, 2020) running Big Sur 11. Nov 17, 2008 4,872 4,615. At it's native resolution, UI elements and text under, etc. This will then be downscale to the physical display size of 5120 x 2160. No worry, though: change it back to 200 % Stack Exchange Network. I'm currently running Mac OS Mojave. Ask Asahi. Native Pixels This is the coordinate system used by the native API, such as Win32 or Cocoa (macOS MacBook Pro 15in 2017 connected to two 32 inch Samsung monitors: 4k monitor at 3840x2160 native full monitor at 1920x1080 native Please refer screenshot My question is, with display scaling I would have thought it should only scale the GUI, not images or video like in Windows. Other problems abound though. (1. ), REST APIs, and object models. I have to admit that HiDPI support on Windows is the best one available in the market. I removed the kernel parameter allowing the notch to be displayed, and I could see the scaling ranging from 100% to 400% with a step of 25%. With 125% Scale, the laptop GNOME Desktop looks good, but the external monitor is very cropped and zoomed in. MacOS's anti-aliasing is more accurate, but uses more sub-pixel artefacts, which can look blurry, particularly on lower-density pixel displays. Their saving grace is the amalgamation of hardware + software: high quality displays + Metal API (low level GPU calls for compositor events). They have a few supported distros which run ok, Google replaced GTK with it's own Aura which supports fractional scale rendering many years ago and as a result looks perfectly crisp in a fractionally scaled wayland session. Animations are noticeably slower when you This information explains how to change the DPI scaling level. Fractional scaling, although clearly far from trivial to implement, is quite an essential feature, especially for multi monitor setups. They removed font-smoothing and 110ppi displays look terrible on newer releases of MacOS. I also believe fractional scaling such as 1440p on 4K (1:1. For example, instead of just doubling Gnome looks excellent and newer apps can actually do un-blurry fractional scaling, but there's still issues with memory, CPU usage. On my UW 1440p monitor, Windows text looks really sharp. Only difference is that more apps support the way scaling works on Windows than on Linux. interface variables. Fractional scaling choices from 100% to 225% are now available in the Displays settings panel. I had the screen set to 150%. Fractional scaling isn't exposed by Quartz. hinting: 1 Xft. On windows I used 225 or 250, is it possible to get that on Pop? LG Ultrafine 5K + Mac mini M1 = Non-smooth experience How is fractional scaling supposed to work, I understood desktop scaling to be a UI scaler (i. Support GTK. I have a 4k external monitor that i use for my main monitor. 5x, might give you slightly less sharp results, but I wouldn't characterize them as 'blurry' normally. fractional scaling troubles in general that has caused Fractional Scaling to be a work in progress for many years then Gnome 47 has not introduced a "fix" for this. There are no plans for it, no waiting for a future major version. It's a difficult problem space. exact 2x scaling). I have been experiencing some eye strain, so I changed the resolution to Apple could absolutely have done fractional scaling, and it’d have worked just fine for them; the present situation in how well high-DPI stuff works across platforms would be indistinguishable: I understand that macOS will always double the display buffer for anything other than the native resolution, so with my 4K monitor, if I have it set to "look like" 1440p, it's actually rendering 2880p. I am also encountering fractional scaling problems at the moment on Pop OS 22. For a 32'' screen you need a 6k resolution to use 200% scaling, like the 6144 x 3456 display from DELL or the 6016 x 3384 display from Apple. It still doesn't play that well with Xwayland apps. With Apple 1) supporting iPads as a sidekick screen 2) only providing 2 external screens 3) selling laptops mainly in their computer lineup (computers that are meant to travel and be able to connect to whatever is available), I would have imagined,Apple wanting to preserve homogeneity of UX Primary OS: Mac OS X other VBox Version: VirtualBox+Oracle ExtPack Guest OSses: just about all that run. 10, nixos channel 24. So 200% with fractional scaling on is different to fractional scaling off. For these older macs, even though the display is, say, 2560x1600, it’s actually rendering at 1280x800 and scaling it up. This is enough for their product line and they're happy. interface text-scaling-factor returns 1. In my own experience, Linux display scaling works, but it isn't super sleek and user friendly. The only OS to get it The dilemma started after a few days of using my new Specter Pro Ultrawide 2K/QHD monitor. rgba: none Xcursor. System: Kernel: 5. Fractional scaling is even better on macOS, when it lets you do it. Unlock your displays on your Mac! Flexible HiDPI scaling, XDR/HDR extra brightness, virtual screens, DDC control, extra dimming, PIP/streaming, EDID override and lots more! Mutter build with Ubuntu patch for Xorg fractional scaling on Manjaro / Arch Linux. You are not going to get 4K above 60Hz on that port. To enable fractional scaling in GNOME 3. dpi as well (since 2019. Using this option may result in elements appearing overly large. 0. if you Quick guide to enable correct color mode and 125% scaling on external Dell 4K (2650 x 1440) monitors with your MacBook. One of the most notable improvements is the revamped fractional scaling functionality. Even worse: fractional scaling experimental feature. 5 With a script on startup to invoke xrandr --dpi 144 And this file at ~/. New posts. But i stumbled across a problem that i cannot solve. 04. This is actually better than the fractional scaling provided in normal GNOME because it does not try to force the system to draw things across half-pixels, resulting in blurriness. However it seems to be acting more like super resolution. 2: 5246: December 2, 2023 Adjust the scale of the display, F35 with Gnome. This creates a new, high-resolution virtual I am a formely macOS user, but I used macOS in my old PC as a Hackintosh, my new PC is not compatible with macOS, and I was having a hard time using Windows, so I decided to try Linux, I was using fedora for a few time, but the scaling is completely horrible, even such a popular app as Thunderbird was completely blurred. For example, both macOS and Ubuntu may apply additional scaling, depending on display settings. The closes thing that GTK has to native fractional scaling is setting the text-scaling-factor to a fractional value. under macOS is far too small. T. theluggage macrumors G3. We explain these effects Unlike Windows, MacOS does not offer the ability to create custom scaled resolutions without losing pixel density. How is the support for fractional scaling on Solus using Budgie as DE ? Are there any support and settings for it, and does it play well with gaming i. Performance is excellent. Display scaling makes the size of your Mac's interface more comfortable on non-Retina monitors but incurs some visual and performance penalties. as well as applications targeting Microsoft Windows and Apple macOS. This can help us identify the issue. There's some tricks the compositor can do to make software kind of work okay with fractional scaling even if the toolkit lacks it. fractional scaling is a massive usability issue. Apple does not design for 110ppi anymore. The way around this is to have macOS “scale” the display to a more ideal lower resolution, but choosing that option in display preferences presents a warning: “Using a scaled resolution may affect performance. Reply reply With fractional scaling, try dragging windows back and forth between two screens with different scale factors on Windows The window jumps in size and scale each time, like a bad glitch. 2x is the default but you can change that too and go with fractional scaling. And the worst part is, macOS is always scaling, actually. 5 or other fractions. J. (1x scale is too small for items, 2x scale is too dam large) thanks for reading. No one working on GTK is interested in working on it and anyone who I suppose scaling at 200% (Default for Display) is easier than the others so there is likely a bit of a performance hit (and the Displays app notes choosing a scaled display can affect performance). interface text-scaling-factor 1. It will render at a higher resolution (200%) and scale Fractional scaling is a technique that allows adjusting the size of elements on the screen in fractional increments, meaning you're not limited to increasing the size in whole increments. 32 includes experimental HiDPI fractional scaling for Wayland, but what you might now be aware of is that thanks to Marco Trevisan, it's also possible to use fractional scaling with the X11 session on Ubuntu 19. Hold down Option key while clicking on Scaled to Hi guys, been wondering why, in 2024, MacOS is still stuck what seems like UI scaling prehistory. I did have liked how 10. wslgconfig file. Check this comment: However, the performance penalty is immense: Linux, and macOS) automation tool and configuration framework optimized for dealing with structured data (e. How come your setup produces different results? Edit: Nvm, figured it out. 1. But only Ubuntu based distros can do this with Display Settings. Fractional Scaling Issues on 20. I made Gnome look like macOS Big Sur, don't kill me pls :'p upvotes In case you are wondering, fractional scaling is traditionally done by rendering at the next-largest integer scale. Definitely go with 4k - i have both while 1440p was a mistake (non hidpi scaling makes everything look blurry) Even if you’ll scale display you’ll still benefit from higher pixel density, so everything will look much-much sharper. I’m running Wayland session. macOS does not scale the UI. Display -> Resolution set to Xorg fractional scaling works (at least in pop_os that I use) but at the cost for higher cpu usage, and some artifacts and instabilities. 1440p at this point is not worth it unless you are going for high refresh rate display for gaming. 4) / OS X El Capitan (10. As of 2019, Fractional scaling of the UI by scaling up and There is bad (macOS) then there is worse (Windows) and then there is Linux <3. However, this scaling does not apply to icons. I am currently using a laptop with a 2K 14” screen with Ubuntu 22. I’m able to enable fractional scaling showing up as an I’m on nix version 2. All of their desktop products come with a 220ppi display. 25x), and that is not as taxing on the GPU (integer vs floating point calculation). Asahi Linux. This has been an issue of macOS that many users have reported, hopefully this macOS bug will be I am using fedora 36, and everything is up to date. I believe the "4K issues" among most Mac users (who complain) boil down to: when they spot difference in side by side comparison, any difference by non Apple vendors is an issue The problem is entirely with how MacOS scales and how fractional scaling does not work perfectly. and have shown a lack of willingness to even broach the topic as seen. The font scaling in Gnome Tweaks produced a much nicer result at Note, fractional scaling is not supported (or at least not as common) on Linux or macOS, so this is a very specific request that has to do with RuneLite and Windows. 10, I had to go through the following steps: Open LXQt Configuration Center -> Session Settings -> Environment Variables (Advanced) or run lxqt-config-session; Add QT_SCALE_FACTOR with value 2; Add GDK_DPI_SCALE with value 2; Add XCURSOR_SIZE with value 64; Open LXQt Configuration Center -> Appearance -> Font and set Resolution Hi guys, I'm struggling to understand how it works when on a 4K screen you set the scaling factor to make it look as a 1440p. Although it's a bit finicky, it means that you won't have the performance cost of the non-native fractional scaling. However, this scaling compromise adversely affected my vision over prolonged computer use, making it challenging to engage with my device for extended periods. In Windows, if the system detects that your display is actually too large in terms of pixels, then scaling will be automatically applied for you. 2 macOS Sierra (10. May 2016, 09:59. I just checked if they made it any better on Windows 11, but nope, dragging their very On macOS, Qt Design Studio forces high DPI scaling, which means that it allows Qt to use the system scaling factor as the Qt Design Studio scaling factor. Linux / BSD / Mac OS X . desktop. I’m currently running at 175%, just like on macos, as I find it a good balance between readability and screen real estate. It works well with the cairo renderer (as you can see in the video), but Is there some sort of trick to doing fractional scaling better, especially with multi-monitors? Over the last few days I have been going through hell trying to get my displays to play nicely with pop but failing. In windows my scale was 250% and it was fine, now in pop os I want it but scale ain't more than 200% I have a question. Iced natively supports fractional scaling and we can get more accurate pixel precision than Cairo. 2. How do I get current fractional scaling value via terminal? E. Catalina used 3440x1440 resolution as the default display, this looks crips and clear but the texts looks Note: This doesn’t seem to work for in-built MacBook screens, and for some external monitors that don’t support a custom scaled resolution. There's no way to change that scale factor, nor would I expect things to work well even if you could. Post by socratis » 18. I think they are referring to macOS, where fractional scaling has a warning of a potential performance hit due to extra processing overhead. theme: Adwaita But keep in I think this is because GNOME implements fractional scaling by first scaling to 200% via integer scaling and then using xrandr to scale it back down to the desired resolution. I know it's a 5-month-old thread, but I found out (by accident actually) that you can set the scaling This fractional scaling fairly well for me, leaving things slightly blurry but tolerable on my laptop screen, which is usually not my main work monitor. 5) for 4k monitors as well. Try to find out how MacOS people scale applications using the terminal. 25x and 1. 51. It only has one integer division by 2, so GNOME doesn't know how to scale but by 2x. (Instructions for Windows and OSX). org and fractional scaling on my laptop. The modes are a list of resolutions that your supports, and the default. This is not optimal if you have nvidia graphics or experience Wayland bugs on your system. It is mainly for displayed text. This is all inside a VMware VM running on a Macbook. That absolutely cannot handle 4K scaling on resolutions that cause the internal resolution to go above 5K. For example on a 15-inch laptop, which comes with a Full HD display It only has one integer division by 2, so GNOME doesn't know how to scale but by 2x. rsdulnu vfet hwawp tllzk ulgc bbveh pyxyyci hqibynj pmqsb deili