Forge of empires how to beat rogue This is strange, I'm in progressive and even with a level 70 Arctic Orangery and boosts of 1400/1200ish I'm only able to fight to around 80 attrition max in the GBG before total wipeout and being unable to beat the army with any combination of progressive troops, so it would seem that fighting ability gets much much better as one ages up. Like you say you can get all the troops you need from GE and if you have a temple you will get rogues from that too in addition to quests. The Champion is a fast unit, but from the postmodern era and onward it becomes a heavy unit. mainly because a good player can beat nearly any City defense. Jak, alongside the other provinces owned by Dr. If the icon is transparent it's because you've already aided them less than 24 hours ago, or because they are not your friend, neighbor or fellow guild member. Rogues have no defence until they are morphed into whatever your main units are. Store Building Kit; Type: Military Buildings Street: 1x1 Size: 2x2 Tanks beat paras paras beat bazookas bazookas beat tanks No one will probably use the other troops much DeletedUser98658. They are trained in a Tesla Works. Can beat most encounters with no damage taken. 2K Messages 12. Fortunately, they don't get away with much because I'm always collecting gold, supplies, and goods and there isn't anything for them to plunder. DeletedUser Guest. Let the enemy bring the battle to you. That's what makes it really tricky to try to use them there. It is produced in the Ballista Camp, and is the last unlocked unit of the Iron Age. Love playing the game, but I had an idea and thought you might find it interesting. Apr 23, 2016 #2 was easy with 2 I discovered it through practice, on the bigger negotiations theres nothing worse then actually getting a couple of correct ones on the first turn it makes it much harder to discover which goods aren't needed at all. They are oftentimes able to In the case of the battle you are trying to win. You can also win a Rogue Hideout (a training camp for Rogues) from a certain DC or the Challenger's Chest which you can open after you've completed 7 daily challenges. Against 8 howitzers I can see why there would be a problem. In GE manual battle mostly to beat vs Rogues Or the higher levels if you have difficulty. It is very effective against all other same age units due to its "Stealth" The Behemoth is one of two heavy military units of the Arctic Future. The Slinger is the very first ranged unit to be researched in the game. New posts Search forums. Agent. Rogues DO work on the C-map. The ratio is the number of rogue hideouts : the number of barracks. I have 3 Soldier barracks (11 soldiers). Day 2: being a smart, dedicated attacker he I can beat off most attackers using 8 champs. Either way, 1-2 + rogues is not the normal way in Arena. 1. The Progressive Era (often shortened into PE) is the 9th era in Forge of Empires and is preceded by the Industrial Age, and followed by the Modern Era. But there you have to think of some other way, e. PvP Arena - Before researching "mercenaries" PvP Arena - After researching "mercenaries" When accessing the new window for the first time, you will be required to setup your defending army. I mean't the campaign map, should have specified, my bad. In the higher att range 4 Nails / 4 Rogues works best in most case where its 2 waves. Deleted User - 90180. 0% yes Votes: 0 0. That way you can then choose where to move your troops too to get the best advantage, maybe even get the first hit in. You may need to go Optimal would be hover + rogues. You can continue the main part of the continent and come back here a bit later if you want. rogues, hover tanks - rogues. It buys the player's items for a set price and offers new items for purchase. I would like my Traz to stop producing rogues so that other units might get produced instead, but I certainly don't want to tear down my hideouts. It is trained in the Warrior Monk School. They're effective against heavy units. everything else you can beat with CE troops. It is worth noting that it actually loses 7 attack from the light unit of the previous age, the Ranger. It receives an attack bonus on hills. Sub-forums: Journal Responses Threads 103 Messages 1K. Guild Recruitment Boost decreases the training time Healing time: And then they can payback all the diamonds everybody spent unlocking rogue slots & paying for rogue hideouts. This is compensated by an increased range to 6. Feb 8, 2019 Make sure the rogue is killed in battle. The Warrior can be considered the "tank" unit in the Bronze Age. It is unlocked by research the technology Combat Traditions. How about either: 1) When a rogue is hit it becomes the new unit forever 2) Fixing the AI to deal with them better 3) Completely overhauling the unit. Sad that this ability seems to have gone away and I hope it returns to keep Rogues in check once again. And that is the use of Rogue armies, 7 Rogues and one other valid unit. To reduce the size of a building, use the Shrink Kit item on the corresponding building that is already situated in your city. New posts New profile posts Latest activity. no There are two players who keep repeatedly attacking me. ideally you'd move 1 rogue into range of the enemy cannon but outside of the archers range or the knights 1st move. I'd tried earlier with howitzers and lancers Pala is the sixth province of the Future Era, accessible after taking control of Jak. It is unlocked through the Gravity Fields, and is the second unlocked unit of the Future Era. ? No. 1 steel warden + 7 rogues vs sentinels can work as long as your real SW is mostly intact you can keep him behind and sentinels will target rogues moving up. Still need combat bonus to beat the later levels however. You'll change your story at that point. It includes ten provinces to conquer: Havre, Uxrow, Gaelford, Kriegreich, Omoien, Sud, Ostrand, Langenreich, Uceria, and Gorski. The unit has a horrendously low attack, low defense, and low speed, but is has the longest attack range in the Bronze Age. So basically you use rogues to duplicate your units, preferably unattached units. 4 rogues (if you don't have rogues I'd actually suggest 4 Cannon and 4 Archers) I would actually take out one of the Archers 1st with the cannon as you should be able to do so without taking damage. The rogues turn into champions when hit, but until then they're slow. That's just how the AI works. Alternatively the Habitat can be used or in addition but it does not give forge points. They are trained in a Space Marine Barracks. rogue is still the most powerful unit in the game by far, that's not changed. Oct 19, 2024; kommtod; Game Worlds. It receives additional damage on rocks, and is effective against heavy units while being vulnerable against fast units, such as the Lancer. it's opened up the can of worms. Under Construction The Champion from the Bronze Age to the Modern Era should be In A World, I have 2 rogue hideouts and a level 10 Traz. As a heavy unit, it also gains a bonus 3 damage against light units, such as Spearfighters. Compared to its predecessor, the Augmented Samurai, the Space Marine effectively doubles their attack and defense, whilst movement and range are kept the same. The greatsword is a type of longsword used during medieval times and the Rogue Hideouts and Traz BPs are your priority after you have your three fighting GBs (after getting each of the fighting GBs to 5 or higher). Go ahead and revive the rogue with diamonds. 1 Feudal Japanese Goods and Resources; 1. DeletedUser104548. Stone Throwers can also be strong against enemies Forge of Empires, How to Fight Using the 7 Rogue Setup. If previous sectors acquired by negotiation: If at least one sector I got some steel wardens from a relic. . pather, your best bet, depending on what other enemy units are, is to use as many slingers as Multiple rogue hideouts could be useful if you want some attached rogues. Shrunk buildings keeps the properties of the original one. After PE you can get the 315 subscribers in the ForgeofEmpiresTips community. This is, apart from the MG Team, the last unit unlocked in the Postmodern Era. Which brings me to my original question: Is that what you all want? The Rogue Den is a special military building released during the 2018 Fall Event. tried AAV and rogues. The Hover Tank is the heavy military unit of the Future Era. I remember a time when I got rid of my rogues hideout because it proved to be of little use but,as it turns out they do become really handy again,quite a few of my fights now include 1 troop and 7 rogues and it saves a lot of hassle by not losing or damaging a useful troop or two. Taking control of Pala gives access to the next province, Kolaburg to the west. Jan 12, 2014 #3 (ignoring rogues). The Mercenary improves by +4 attack and defense compared to the Soldier, and bonuses against fast units and in forests are slightly increased. I do the best I can with the troops I On a new world in HMA and the first army is 3 x crossbows, 3 berserkers, 2 rogue. Rogues were never good in any defense, whether original PvP or Arena. If you go in blind and don't have rogues, 4 artillery + 4 archers is also very powerful. With artillery rogues are quickly turned into champs but when there's other units, both the champs crosses the map leaving the rogues around halfway through. DeletedUser96901. It generally works well against Don't do that. There is no defense that I have found that can be made to defend a home city against these armies. Make sure to shove your real Hover Tank and force it to stay there into the corner before attacking the Tesla Walkers. Rewards are credited to all participating players in multiple ways. In my main city I have approximately 1,100 unattached rogues. I wouldn 1 Champion + 7 Rogues seem to be usually the best for most of the encounters in Colonial GE level 4. DeletedUser7719. but keep your rogues on their starting points. Forge of Empires Tips is here to provide Forge Of Empires players with the very best Tips What is an efficient fighting strategy for EMA? I have an Alcatraz (level 6), 3 rogue dens and some of the regular military buildings, but I can't Rogues are overpowered and unbalance the game (especially in GvG). statue if zues, cathedral of aachen as I beat berserkers with a mixture of 4 berserkers and 4 catapults . Arising from the Sengoku period of Feudal Japan, the clan of Akechi Mitsuhide has requested your help. Players not I came across a force of 8 riflemen and 8 jaeger and tried many ways to defeat them. Compared to the Slinger from the Bronze Age, Archers gain +4 damage a which is a significant amount, +1 defense, and a slight increase in attack bonuses on rocks and against heavy units. 3) LEVEL your defensive GB's: having 200% defense and only 3% attack does a defending army little good against someone with even a 50%/50% A/D on attacking I like SAJM the best of all and agree that Nails are the best for AB with a 2 nails and 6 rogues to start. Kill the archers first then hit the ballistas. It has a relatively high defense, moderate attack, and low movement points. All with a 10% attack and defence bonus. The exception being if they have things like railguns in the defense you're trying to beat up. I don't have a rogue hideout yet and I know it will be some time before I have a Traz. Day 2: being a smart, dedicated attacker he I beat the first one and then get defeated by the second one. I don't often win, and when I do, I lose almost all my army. I've fought 6 encounters and earned a rogue and an unattached spearfighter. Was forced to change the style because of this. I got some steel wardens from a relic. The trick for all the major events (winter, easter, and summer) is to save up all your chances (eggs, stars, whatever) for the day when rogue hideouts are available, and then use as many chances as you can to get one. Works Love playing the game, but I had an idea and thought you might find it interesting. Mar 26, 2016 #4 Tanmay11 said: 1 dragoon and 7 rogues would probably be the ideal combination. – Dynamic Tower, gives Goods when Aiding. If it's a c-map battle I'd try 8 catapaults. Current All I said is that, the defense that causes me the most problems, when plundering, is a combination of Art and Heavy/light; 5 art, 3 heavy, seems to be the the configuration that is best. The Rogue is a unique unit with 100 Attack, 1 Defense, 14 Movementand a special ability: ignores the first damage and instead transforms into another unit from your army. What's new. Post your world related topics here. Paladiac the Pure Major-General. They all are very good against one type of unit while being weak to another. If the enemy can reach my troops too fast AND has siege units then 1 Champion 7 Rogues is my army of choice. 4 Feudal Japan Expansions; Rogue Hideouts and Traz BPs are your priority after you have your three fighting GBs (after getting each of the fighting GBs to 5 or higher). There are three ways of obtaining units You guys are awesome, thank you so much for both the guide and this post! The timing couldn't be better. So stop the whining; the point is: it's easy for the foe team to make the AI beat everybody with less than 3x the boost of the troops that foe is controlling. Jan 2, 2018 #5 Dragon drones of your own . (at least starting the battle manually, if no Rogues can switch to autobattling. The Warrior Monk is a rather special unit in the Virtual Future: they have the fastest movement in the game, but a melee range. Rogue Hideouts do require diamonds to unlock the last 3 slots, but you can easily farm those diamonds by going GE in other worlds if you don't want to pay real money. Always wanted to join our Supporting Team? We are looking for enthusiastic moderators! Take a look at our recruitement page for more information and how you can apply: The Great Sword Warrior is the light Unit of the Late Middle Ages. Producing large amounts of unattached rogues changes a lot of your strategy. It is effective against the Heavy Unit Class. These units have a variety of age-dependent bonuses, but they all possess the special abilities of chivalry and call of duty. Properties: Will upgrade to your current era automatically; Can be stored in inventory by . The Imperial Guard is the heavy unit in the Late Middle Ages, unlocked after having researched the Pike Square technology. The general tactic is to use your rogues to absorb the treb and melee AI unit attacks while your units move across the battlefield and close with the enemy. They generally have the highest defense, slow movement or other defensive capabilities as seen in eras past the Contemporary Era. I just researched the heavy infantry barrack of early mid ages and i am on dilemma- should i build barrack for heavy infantry or make a second one for mounted archers. Does this apply to all C-map battles. The Hideout is available in Daily Challenges, the Challenger's Chest (which can be opened once you've sucessfully completed seven Daily Challenges and as a daily special in events. it. If you kill every other unit first, rogues develop a glass jaw and you can one-punch 'em. You can beat every single army with army consisting of rail guns - rogues, hover Forums. When these units with the last stand ability are killed, every remaining unit with Last Stand will be At most I lose one rogue every 2 or so battles. It has a huge leap in attack and defense compared to Great Sword Warrior, gaining +10 on defense and attack. It's very irritating. Up until the Progressive Era, ranged units receive an attack bonus from standing in rocks. and let's say that wyldon is able to beat that (or at least do enough damage to make the attacker go "damn, that wasn't worth it at all"). Add as many friends as possible after you research Thatched Houses. Using 7 Rogues instead of 1 Rogue gives you exactly 6 more hits to work with. When a player attacks another player and wins and then goes on to pillage there houses or production buildings, what if the building they plundered gets completely destroyed that way the person who lost the This is strange, I'm in progressive and even with a level 70 Arctic Orangery and boosts of 1400/1200ish I'm only able to fight to around 80 attrition max in the GBG before total wipeout and being unable to beat the army with any combination of progressive troops, so it would seem that fighting ability gets much much better as one ages up. See how powerful fighting with rogues can be and how it will change your Forge of Empires gaming skills. I have EMA units including Legionnaires and I have Rogues (only 4 of each as only 1 barracks of each unit. Finally there's the Turturret and introduction of Mortar. It has the ability Last Stand, which gains attack and defense bonus for every allied unit with Last Stand that is killed. Forge of Empires Rogues, what are they, why do you want them and where do you get them? All these questions answered here plus a bonus fight video. Rogues can be trained with this building. But one method that we often see, and is often used by our enemies, is when they deploy an army that consists of 1 I have a drummer school and a rogue hideout, but I am thinking of getting rid of the drummer school as I don't think they are really useful and it takes up a lot of space. So right now I'm in IA and just started my first week of GE. Compared to the Stone Thrower of the previous age, it gains +1 attack and +1 defense, along with a very important +1 to range. Then kill the ballistas. It would need a few levelled GB's such as Zeus CoA and CDM. Last 4 of lvl 3 I used 1/2 dragon drones and 6/7 rogues resp. Thanks in advance for any useful advice. I used to waste them on In general, any attacking combo consisted of 1 heavy unit + 7 rogues will give you a good chance to beat army of the same age (until Progressive Era). I do not participate in GVG. Places manual Battling are often better: Plundering the Hood. The building can be found to the left of the Forge of Empires Journals. In auto rogues are considered as any other troops so you can easily lose because rogues use their ability and instead defeating them with one strike you have new strong troops instead. Plains is one of the most common terrain types, and that makes the hovers essentially untouchable except when a unit is right next to them, or when a unit has an ignore stealth ability. Agreed. Join a guild as soon as you unlock Smithery; you'll produce more Forge I've recently gotten to the CE map, almost have the first province completed, but it has cost a lot of men. When a player attacks another player and wins and then goes on to pillage there houses or production buildings, what if the building they plundered gets completely destroyed that way the person who lost the I haven't had much luck with rogues so far. Reply reply. Forge of Empires Rogue Guide: Rogues can be an incredibly powerful and effective military unit - if deployed and used correctly! Learn how to use them here! Learn how to use rogues in combat and GvG in different areas of the game with this video series. 0% no Votes: 0 0. Is there anything I am missing? I have to use the 1+ seven rouges strategy since This is a strategy guide for players in the Early Middle Ages, the fourth era in the game. to make two of them so inept seems strange DeletedUser13805. They do not, and using Rogues is not a guaranteed (or almost guaranteed I suppose I should say) win as the attackers on C-map do, occasionally, ignore Rogues and attack real units (which is the way it should be everywhere). One thing that makes them hard to defeat is that each one you kill makes the others stronger, so you really want to wound them all first, and only then start to kill them. The first two slots to train a Rogue are free. It was released on the German server for expanded testing in a live setting on August 9th 2021. As a result, I am, for the moment, overstocked with rogues (110 unattached). The feature is available to everyone after finishing the initial game tutorial. The Rogue Den is an upgrade of the Rogue Hideout and although smaller has exactly the same values. I have a Rogue camp and a Heavy Knight Stable (LMA) I admit I DID NOT give my fighting capabilities much thought when I made the Era climb so I need some advice and strategy to maximize the Traz capabilities as I move into the if hes still facing legionnaires, there would be no way for him to have catapults yet. 0% Total voters 1; Deleted User - 849614927 Rogues are produced in Rogue Hideouts (you can obtain Rogue Hideout shrink kits which shrink down the Hideout to a Rouge Den). Why you even bother to construct new troops? Reactions: DeletedUser106696 and DeletedUser104548. I used mainly AF troops. Gut feeling is 60/40 in my case 250 attack vs 170 def. You guys are awesome, thank you so much for both the guide and this post! The timing couldn't be better. Military units are the soldiers used in battle, playing an essential role in the game. The first thing you want to do is research Tanning, if you haven't already. A lot of The rogue hideout is like any other military building. Plasmas are essential to hit enemy eels and plasmas. A Commando Camp is required to train this unit. The five classes of military units in the game are light units, heavy units, fast units, ranged units, and artillery units. You see if you have no regular units left, then your rogues die from one hit. Archers have the highest attack in Iron Age, but a rather weak defense, and can be easily two Frequently you can beat up to level 3 without too much additional add on attack bonus depending on how many rogues you have and the troops you utilize (and the terrain bonuses as snake mentioned). It is preceded by the Soldier and succeeded by the Berserker. It has high damage and somewhat low defense. After more than a year playing the game, the most ridiculous part of the game is the Army AI when defending a city against Rogues. I'm in IE, infiltrated the army, had 10% attacker boost. pather, your best bet, depending on what other enemy units are, is to use as many slingers as I believe no one has a real answer. It receives a defense bonus when standing on plains and against light units. r/forgeofempires A chip A close you need to use Hovers with Rogues. With that in mind, we raised several questions that we would like to share with you to explain our next steps on how to improve the overall Guild gameplay experience. It gains terrain bonuses, such as in Forests, bushes, houses and in rubble, A community to discuss all things Forge of Empires! Skip to main content. But most can be fought using rogues if you understand the A. They are useful as they have a moderate attack value but low defense and moderate speed. for example, if your traz makes 9 units, and you want it to be 6 rogues and 3 champions, you would need to place 2 rogue hideouts and 1 champ retreat. They are most effective against fast units and ranged units. all the answers are based on theories and none on actually testing the troops with varies ratios. The Stone Thrower is unable to move through rocks, water, and swamps. 5K. 1 Managing your defensive army. I Rogue Den. Heavy units () are the "heavy armored" class of military units. But Once you get hovers, it goes back to mostly turning rogues on you again - since they can't see the hover without getting closer, they tend to turn all the rogues instead. an attacking army of 8 rogues can't. I would suggest another thread or google better advice than these idiots. 2 The Merchant; 1. If there's no other troop type, they just die. Slingers gain an attack bonus on rocks. The military buildings I have is 1 Beserker building, 2 crossbow buildings, 1 cavalry, and one rogue hideout, no diamonds spent on any of them. If you have Rogues use 2 main units and 6 rogues in a 2 wave battle. They are usually one of the second units unlocked in each age and have very high attack, low defense, moderate speed and short attack range as all the same-age units. not one person had 1:1 available to try From Forge of Empires - Wiki EN. Each additional Rogue will only give you 2 rogues a day (w/o spending diamonds, which is crazy talk). It keeps the Currently playing level 3 GE in TE I am up against 1st wave x8 Stealth tanks 2nd wave x2 stealth x2 assault tanks (CE) Cannot even get past the 1st wave. Rogues in Forge of EmpiresA really strong fighter in Forge of Empires not only developed the great buildings with fighting bonus up to level 10 and built an From Forge of Empires - Wiki EN. The Antiques Dealer becomes available when the technology Economics is unlocked in the tech tree. The first strike causes a rogue to transform into one of the other types of units on the field, and does no damage to it. To store the building again, another Store Building item must be used. However, keep in mind that this does NOT work if you have only rogues, this has to be a 'normal' unit that the rogue will transform to. I started following along at part 2 of the guide because i was paranoid about those early decisions influencing things down the road. Cheers BvJ Your Martian Hell (Pure Tesla Walkers): 1 Hover Tank and 7 Rogues with a lot of pain and diamonds lost. Rogues are overpowered and unbalance the game (especially in GvG). If the enemy close in too fast then 1 Heavy Infantry 7 Rogue is my usual backup. Finally, something that could effectively counter Rogues! The Rocket Troop is better in every way, but the turtle did it first so it gets the prize for the innovation. In the city I only have two types of military buildings: a Hover Tank base (my current age) and 5 Rogue Dens. not one person had 1:1 available to try In the city I only have two types of military buildings: a Hover Tank base (my current age) and 5 Rogue Dens. And, as @BlackSand the Sly points out, you don't have to necessarily beat them, just make it so that the cost of beating you The Stone Thrower is the artillery unit of the Bronze Age. If you have an alcatraz GB, then one rogue hideout is enough to get you a bunch of unattached rogues you can use. – Rain Forrest Project, If you want to gain more BP´s while AIDing. As a chance when doing battles, according to their performance at the weeks end and progress in a monthly personal league. The artillery is used for protection against enemy artillery. Properties: Can be trained in: Rogue Hideout, Rogue Den, Raccoon Hideout, Yukitomo Tower - Lv. The Rifleman is the Ranged Unit of the Industrial Age, and is recruited in the Rifleman Range. It has an attack bonus on hills and is effective against heavy Try it with a mix of slingers and archers and a couple of heavy infantry to take the hits (engage their soldiers) while the ranged units get into position (to hit the ballistas asap), use the terrain for defensive bonuses if needed, also if you're left with their soldiers against your range units move tactically to furthest range possible then fire and next turn move then fire and so on. Threads 2. Reactions: - Ellie - DeletedUser. The Mercenary is the Light Unit of the Early Middle Ages. A lot is dependent on your boosts in relation to the defending army's boosts. Heavy units, like Light Units and Fast Units, will retaliate once per turn when an opposing unit attacks them on an adjacent tile. Wait about 5 minutes before leaving the battle results screen and returning to your city. You are probably going to get more bad advice here. I was just wanting to know if there is a way to fight a large amount of them without taking too many losses with PME troops, or is In Forge of Empires, For example, Rogue. 2nd army is 3 knights, 3 berserkers and 2 rogues. But even if you have barracks, once you get your Rogue count way up, you won't worry about losing them as much as you do now. After a bit you should certainly be able to take down your non-rogue barracks for your traz. The Commando is the Light Unit from the Postmodern Era. So, when the warrior is not on grassland then you can probably expect a "Rogue wearing Rouge" to deal 9-10 damage; but if the warrior is on grassland and has a defensive bonus then a "Rouge Rogue" will probably not do a one-shot kill (and only do 9-9 damage). The Store Building Why is it that when you city is attacked and the battle starts do whoever controls the defending army attack the the Rogue units and leave the say tank or whatever unit which then turns the attacking army rogues into tanks ,as if the defending army attacked the tank or So everyone can beat everyone's defence you can all go The Castle System is a feature that rewards a player for activity and is accessed through a building placed on a cliff in the wilderness outside of the city. On PC it isn't terribly bad trying to switch out the both hovers and rogues, I believe no one has a real answer. Jan 2, 2018 #6 Nice, 3 answers and 3 different unit compositions! I have a feeling your attack/def boost is I am currently on the postmodern era map and stuck on the last few provinces. For example, if I bring in a Colonial Age army to fight your one rogue defense, I will get (I believe) 240 points toward the Colonial Age tower. Compared to the Ballista, it gains +2 attack as well as slightly increased attack bonus on hills and bonuses against heavy units. Rogues you want to hit last, if at all possible. Sep 18, 2013 #3 Armored infantry do great damage against them. I in fact used 2 champs+6 rogues combo up until LMA. This allows it to hit most targets across the map on the first turn. Open menu Open navigation Go to Reddit Home. If there's only one other troop type, they change to it. It is I haven't had a military building, including Rogue Hideouts, since the Iron Age unless I need to have one to finish a quest. Nov 3, 2021 #2 Put out Fast units - increases the speed with which they can interact with the catapults and destroy them. (because there were lots of plasmas in defense) Almost all of the rest i fought with 2 plasmas, 1 BF, 5 rogues. 10, Yukitomo Plaza, Yukitomo Empire: Training costs: No costs Training time: 1d. If previous sectors acquired by negotiation: If at least one sector The Antiques Dealer is a feature which allows players to exchange unwanted items in their inventory for trader coins and/or gems, dependent on their worth. plus you will have the one you revived. That's why I often run out of store items. I don't battles on defense very often. The Tesla Walker is a ranged military unit of the Space Age Mars. I am 100% serious. Save the legionnaires until last. The Warrior is the heavy unit of Bronze Age. DeletedUser15042. When battling PvP tournaments the defending army does not matter, only the offensive army. tried microwaves and stealth. Now when you are in the battle results screen. using 8 riflemen or 8 breech loadeers. A defense of 8 rangers or 8 dragoons is probably impossible to defeat currently unless you use 8 grenadiers or 8 rangers/dragoons and get very lucky. So if your Traz produces 40 units and if you have 2 hideouts, 1 champ, and 1 barrack = 20 rogues, 10 champs, and 10 era units. I don't give up like longshanks suggests. It is trained in a Mercenary Barracks, and it is the second unlocked unit in the Early Middle Ages. Fighting Against Rogues. But I only got my first rogue hideout in this event, so I don't know what to do with them. Since Forge of Empires is an ever-growing, ever-expanding, and thus ever-changing game it stands to reason that at some point certain pieces of information will become less relevant and possibly obsolete on this site. You can still use them, but you will need to use manual combat. I heard someone say to only get one rogue hideout (assuming one has a Traz) because if one gets too many hideouts the Traz will mainly make those. The fact that the rogue has no age, has nothing to do with which tower the points will place in. A guild will siege a hex with an army consisting of 2-3 champions and 5-6 rogues. See examples, tips and strategies for rogues and their abilities, and how to deal How do I fight an army which consists entirely of berserkers, most of which are disguised as rogues? If I use missiles to turn the rogues back into 'real' units, then as For this example, I’ll use champ+rogues. So I did that and the quest went up only by +2 and did not complete. I can understand if you use rogues that in manual you would always try to defeat other troops so rouges can't use their ability. It has 5 slots available, with the last three slots having a pretty high price tag to unlock. Last edited: Feb 14, 2022. It has rather low damage and high defense, and is recruited in the Jaeger Encampment. ) . Sub-forums: I'm presently in Arctic Age so I've been playing a while. Store them. The Great Sword Warrior is strong against the Heavy Knight and weak against the Imperial Guard. You can get them from Daily Challenges, events and the GE. Optimal would be hover + rogues. 1 Feudal Japan. My new Alcatraz is at lvl 4 and I just moved into the Colonial Era. So, I thought, no problem, just collect the Alcatraz. To upgrade your Rogue Hideout, I couldn't beat all of level 3 and 4 fighting until I got an Alcatraz to increase rogue production and got my attack buildings up to a decent level, so I got through them by negotiating. I was just wanting to know if there is a way to fight a large amount of them without taking too many losses with PME troops, or is In A World, I have 2 rogue hideouts and a level 10 Traz. I also have about 10 rogue hideouts so my supply of those is good as well. It is a well-balanced army unit, with very respectable attack and defense stats. I have tried friending both and they just accept my friendship then end it The four special units are Rogues, Champions, Color Guards, and Military Drummers. Super Catanian Well-Known Member. Second choice is MG + rogues, artillery + rogues and 8 artillery. Reactions: Plinker. I find that by attacking with your most efficient troop, for me the "Sub Cruiser" does it a lot of times in the most difficult 2 waves of defense and adding 7 rogues to it, you normally ( very regularly ) land only loosing 1 rogue in the first attack and then you have a fair chance of defeating the second wave of defense with 1 cruiser + 6 rogues The Shrink Kit is a type of item that can be used by its owner to reduce the size of an eligible special building. As @Emberguard and @Algona point out, leaving your defense at 2 Spearmen means anyone in the hood can successfully attack you, leaving you to deal with potentially up to 80 plunderers to deal with instead of one or two. Take your favorite fandoms with you and never miss a beat. Rogues take upwards of 24 hours to generate (depending on your guild's level). From the Bronze Age to the Late Middle have you got any of the military great buildings i. This My advise would be 5 AA and 3 rogues. My favorite setup is 1 Trebuchet 7 Rogue. Plus I think it's better to use diamonds on expansions. If they enemy are using light units then it would be best to use heavy units, if they are using heavy units then use ranged, etc. Compared to other same age units, the Catapult has a very low attack and extremely low defense and movement, but like previous artillery units, they have the The Space Marine is a light military unit of the Space Age Mars. The player can then rebuild the building in their city or barter it in the Antiques Dealer afterwards. The Stone Thrower is the artillery unit of the Bronze Age. The Fountain of Youth is a special production building All you need is 1, and a Traz. Each kit can only be used once. Key is the rogues need to cross the map before champs get killed. Rogue Hideout. Even then, the casualties are going to be enormous, and so the attacker will probably never attack again, making this an extremely effective deterrent. Join a guild as soon as you unlock Smithery; you'll produce more Forge Combat is a large part of this game and has many things to know. The best defense is no defense (or at least the minimum possible. + Innovation Tower, for the city without houses – Gives population and Forge points. I have a Rogue camp and a Heavy Knight Stable (LMA) I admit I DID NOT give my fighting capabilities much thought when I made the Era climb so I need some advice and strategy to maximize the Traz capabilities as I move into the I do have high attack boosts, but I was able to do all but 1 GE encounter with 1 power dragon + 7 rogues (couldn't beat 8 fast + 7 heavy, 1 ranged), only losing 2 power dragons on the way. DeletedUser10851. Compared to its predecessor, the Ninja, the Tesla Walker gains around double their attack and defense. 3 Feudal Japan Buildings; 1. I can't even get close to killing this and I can't imagine many players could. r/ForgeofEmpiresTips: Forge of Empires Tips is here to provide Forge Of Empires players with the very best Tips, Tricks, Tactics and Strategy Guides I am at the point where the majority of provinces already has 3+ artillery units and i find it close to impossible to beat them with my current pool of soldiers. The Archer is a ranged unit in the Iron Age. Bonuses against fast and heavy units are increased slightly, but the biggest feature is their Each unit has strengths and weaknesses. Here you can create journals about your own activity or that of your guild. This is the era when the game's difficulty really begins to take off, so it is especially useful to follow these strategies. The first thing to check The two main rogue-related armies are: 1-2 X + 6-7 rogues = standard "old-style" autobattle - in early ages like LMA this works best with melee troops (heavy, light, fast). The Jaeger Infantry is able to hide in forests, which makes it immune to ranged Now, time for the truly hard to beat defenses. If someone else adds forge points that's great - all contributions welcome. You can see that there are 3 tiles outside the rogue’s range which are next to the AI light unit but only 1 – Cape Canavarel, Small footprint and gives Forge points. Your rogue hideout will have a slot open to recruit another rogue. I've recently gotten to the CE map, almost have the first province completed, but it has cost a lot of men. DeletedUser. It was released to the other live servers on October 13th The key for Hovers is that they hide on plains. If you have 5 slots unlocked, that means it can take 5 days to generate. If you use rogues, I would like to know how you deploy them effectively, minimizing the losses and optimizing the damage. They have moderate attack and defense, as well as bonuses against ranged and Pala is the sixth province of the Future Era, accessible after taking control of Jak. The Catapult is an Early Middle Ages artillery unit. I lost two Archers, and two soldiers. That's the same as adding 2 levels to your Traz. Traz is level 20 + maxVilla of Gov. Yeah. The map of a combat is based on hexagons and reminiscent of old strategy games. If you're in GE, GBG or GvG, 2 Rail Guns and 6 Rogues will work. I The Ranger is the Light Unit of the Colonial Age. I know strategies split from Early middles ages, but I want to know what would be a good one to conquer the provinces so I can focus on GE. For PVP and the GE, I liked the combination of seven Rogues and one Howitzer. Jan 12, 2014 #11 The Emperor said: if hes still facing legionnaires, there would be no way for him to have catapults yet. An army of 1 champion + 7 rogues can though - rogues when transformed change into a copy of a non-rogue troop at random in the battle. Jan 2, 2015 #2 The Rogue was deadly, taking out two Ballistas without taking a hit. I can beat off most attackers using 8 champs. Depending on how much you fight, and how much you lose troops you may be able to get all the non-rogues you need from doing GE, and from a Governors Mansion. They receive an attack Now, time for the truly hard to beat defenses. From Forge of Empires - Wiki EN. Be sure to Aid your neighbors for easy Coins. Ideal army: 4 Soldiers 3 legionnaires 1 Rogue . 0% maybe Votes: 0 0. It is trained in the Hover Tank Base and it can also be received by completing the Greetings from a Friend and Business in Bisoraba Story Quests. I think there is an abuse in the game. Forge of Empires Tips has seen a number of different ways in which players use Rogues to defend. The Barbarian is a heavy unit of the Early Middle Ages. tried stealth and rogues. most long time players stick to "Collect on time" as the smart City defense strateg and have little defense. This makes them quite durable, and the defender AI will always target rogues first if given the chance. It is a 2 wave battle so I would use 6 rogues and 1 heavy knight and one sword warrior. Here is why: City defense is the same thing. Also, if you want to control more easily what traz makes, it could be useful. Jan 2, 2018 #4 negotiate . 0% Never in my life Votes: 0 0. Is I haven't had a military building, including Rogue Hideouts, since the Iron Age unless I need to have one to finish a quest. More specifically, from an older comment: 1 crab 7 rogue . Possible dumb question here but do the earlier parts of the guide need to be followed closely if the goal is hovers in InA?. I. Colonial is probably the 'golden age' to camp in, then it seems like Future era gets a ton of votes as the 'best' later game era to twiddle one's thumbs and demolish your 'hoodies. Level 3, 5th encounter starts with 7 mounted warriors (fast units), and second battle its 1 mounted Because any other unit would have got to your rogues before your non-rogue gets killed. The units not targeting rouges first makes it almost impossible for me. Last edited: Feb 8, 2019. May 24, 2015 #6 Champs are most deffinitely worth it! DeletedUser20854. Can I choose a second wave army too? Forums. However if they can't target a rogue, but they can target a regular unit then they will target that regular unit. Units stats basics: Attack (): Damage dealt Defense (): reduces damage taken Speed: both initiative and movement rate Range (): The PvP Arena is a feature for all players of a server to compete and to show their battle progress against other players of the same server on a weekly basis. Training a Rogue does not cost any coins or supplies, but will take 24 hours. If it's not a c-Map battle I'd try 4 catapaults with 4 rogues. Once attrition starts to climb I have found 3 hovers and 5 rogues outperforms 2 hovers and 6 rogues for maximum battles before having to switch out troops. have you got any of the military great buildings i. It is encountered on the campaign map in three bonus provinces- Galgenschlucht, Todespass and Steilsturz. The Rifleman, although being a great upgrade of the Musketeer (gaining 8 attack, 7 defense and 1 I'm in IA (sorry, hopefully ppl remember what it was like back then), and have 2 rogues, and any other unit from that age at my disposal (including two champions I'm saving for who knows what). You must play a defensive game and cover your main until a rogue is struck then the programming doesn't care. The Imperial Guard is mostly effective against the The Barbarians in the mountains are part of a bonus line, and are intended to be very difficult to beat. Keep rogues back a while until tanks reach a point where they cant hit the AA on their next turn, remove as many tanks as possible who can strike in their next move and then send rogues forward to sponge damage from those who you were unable to kill. At higher attrition their performance falls off a cliff. Each class has different properties, and players need to change their playstyle and tactics depending on which units they decide to use. Apr 28, 2015 Given the stealth aspect to the tank, you can use quite a few rogues with a small number of tanks in DA and don't run a high risk of having your tanks defeated first, How much should I improve my attack bonus , how much my def (of attacking army). Compared to its predecessor, the Hover Tank, the Behemoth gains 80 attack, but defense and range stays the same and it loses 3 movement points. Counter intuitive but when it's 1 wave 1 Nail / 7 rogues is best at really high att. It is trained in a Behemoth Hangar, but it cannot be received from Story Quests. Charles Couturier, appear to be located around Central Africa, in countries such as Sudan, Chad and the CAR. After storing the building the Store Building is used up. This era introduces new challenges, especially in matters of urban planning, being the first in which I did lose a little more rogues than usual but that was expected. Feb 8, 2019 #2 You can't choose which unit will die. The defending army will attack the Rogues first and has to kill these units twice Ranged units ( ) are a military units class with short attack range and attack from a distance. The issue is Assault Tanks. Start by killing the archers. If you have some specifics questions or scenario you want to get by you should create a thread or PM me. Rogues always take one more hit to kill than any other unit, and that can hardly be overstated. It is the last unit to be unlocked in this age. Rogues basically ignore the first hit they take since they transform instead of taking damage. If too much damage start over (sentinels shouldn't be able to take out a SW in round 1 depending on your A/D boost). Since the AI rogue hasn’t moved as yet, check its range. my attack is 190 / my Def is 170. In my EMA world (145%/174% boost, level 13 traz) I use the follow setups 1-2 Armored Infantry + Rogues (if not facing many Catapults - can beat catapults too but it's bloody) 4-6 Catapults + Rogues (against catapults + Armored Infantry) You can only motivate/polish your neighbors/friends and you can do it once in 24 hours. Training a rogue requires no All you need is 1, and a Traz. Day 1: let's say the attacker's favorite is indeed a heavy + 7 rogue autobattle. The best attackers just seem to mass rogues to win without losing units. In the guild expedition and guild battlegrounds they will target your rogues first. Thread starter Deleted User - 849614927; Start date Sep 22, 2020; Wanna be friends Absolutly Votes: 1 100. DeletedUser97688. I have a quest to produce 6 units of my age. A lot of people don't know about the extra turn boost in the friends tavern. Dec 12, 2016 #2 If I remember right (I haven't used Rogues on the C-Map in a long time) once a Rogue gets converted the AI treats it like a regular unit and ignores the other Rogues. Members. Compared to the Heavy Infantry, it gains +7 attack and +7 defense and it has a moderate attack and the highest defense among all LMA units, and has bonuses against Light units (+7 attack +7 defense). This was a long question XD but thanks for reading/responding! An example of my strategy fighting with Rogues That way, there will be 1 more rogue of yours available to absorb a blow. I have no doubt I could beat all with 8 energy cannons as well, but would definitely have had more losses Forge of Empires has evolved over the last few years, as has the game team, and we want every feature in our game to be appealing to, and for, as many of you as possible. Personally I would have some heavy, light and ranged so that they can counter most of what they can throw at you. If you have at least one Rogue Hideout and the Alcatraz and with your attack boost, you'll easily beat most of your neighbors (if you're into PVP) and easily fight through all GE encounters. All the main liners (and actually that is just a handful of original players) say 2:3 or 1:2 but they All are based on old times and self justified theories when no one have much attack army Defense. In the Space Age Mars, they have slightly lowered attack for slightly higher defense, and they have a long range with a rather modest movement. If you can get them, do it. Btw don't delete champs retreats. (as you want to make sure you have at least one unit to go into the 2nd wave so the rogues have something to morph into. I tried matching the army with the same composition and did autobattle to see what would happen (I lost). When I know what the army is, I switch to the troops that are strong against it-without rogues. The other units are fine for burning through at low attrition. Chivalry: The skill is used by the High Middle Ages Knights and Late Middle Ages Heavy Knights (with Chivalry values of 3 and 5 respectively). Last edited by a moderator: Jan 2, 2015. I have 99/72 % attack defence Been using rogue combos. How is it possible for an attacking army to beat the defending AI with 7 rogues and 1 unit? Why isn't this recognized as a major flaw in the game? The proposal is If one is referring to the way Rogues work in city defense AI, then you're absolutely right. Worth. The game encourages contributions to other players' buildings by providing rewards to the top contributors. The Archer is produced in the Archery Range. Threads 103 Messages 1K. The Warrior Monk is a fast military unit of the Virtual Future. Slingers do not do a lot of damage compared to other ranged units of other ages. For example, if I'm fighting 8 Hover Tanks and there is a lot of terrain, I might go ahead and use 8 Hover Tanks myself and maneuver them so that the enemy has to use non-plains tiles to attack from, thus allowing Artillery + 7 rogues is needed if the enemy has artillery, and depending on the balance between high movement units and slow movement units you can win unscathed or not. i take advantage of this by contributing to other players buildings from time to time. Bronze Age is the first one to develop in the game, and is usually fast paced due to the low technology research costs. Lastly, as other people before me have mentioned, Rogues are an amazing unit if used properly. Compared to the Stealth Tank, the Hover Tank gains 15 defense and has greatly Does anybody have any tips on how best to beat ballistas? DeletedUser101106. e. I am in the LMA and don't know if I will regret this later on, so I'd Is it possible to beat the last Expedition without using Diamonds to heal units after the first wave so it gives +9% attack bonus) * Future Era units, rogues, trummers and Color Guards available * many players in the guild are in FE, so the last Expedition comes up with FE units. Even then, the casualties are going to be enormous, and so the attacker will probably never attack again, making this an extremely effective The Jaeger Infantry is the light unit of the Industrial Age. The Champion is a special military unit released during the 2014 Easter Event. Under Construction The Champion from the Bronze Age to the Modern Era should be Make sure the rogue is killed in battle. They can be used for attacking warriors and Store Building allows a player to store a special building back into a player's inventory in the same age, level and size as it was when stored. i didnt even have many archers while i was still facing legionnaires. I am fighting with rogues +1 or 2. Test-QI-4. Pericles the Lion The Ballista is an Iron Age artillery unit. It shares the highest attack value in the era with Universal Tanks, has moderately low defense, moderate movement 4 rogues (if you don't have rogues I'd actually suggest 4 Cannon and 4 Archers) I would actually take out one of the Archers 1st with the cannon as you should be able to do so without taking damage. There's one opponent I get on a regular basis that has a Stealth Tank and 7 Rogues for defense, I use Rail Guns to destroy the tank on the first round, and then let the Turturrets wipe the rogues. Due to its high attack and defense, 2 Great Sword Warriors and 6 Rogues can defeat virtually all armies on the first continent map. For recurring quests, you've got Alchemists which are similar to Clockmakers come Colonial. 3) Completely overhauling the How do you fight against artillery? I understand the basics of this rock-paper-scissors combat: use heavy infantry against light infantry; light infantry against cavalry; cavalry I couldn't beat all of level 3 and 4 fighting until I got an Alcatraz to increase rogue production and got my attack buildings up to a decent level, so I got through them by negotiating. Jump to navigation. If they make a profit off it, that's great too - doesn't cost me anything. Contents. g. Try and use the in rogue, out Hover Tank tactic to make sure the rogues are eliminated first. Move them to the corners. Getting Alcatraz and a rogue hideout will be a big help. Militarily, all you need are Heavy Infantry + Rogues, and Trebs. The opposing ballistas will hit your rogues and the legionniares will advance. See the Iron Age Strategy Guide for an introduction to Forge of Empires. roheg mbcpr rbamj occcmc yuzgwvo yrgqy acln dtnha nkrj ivpsg